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lilioart

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  1. then it may have to do with your fresnel value. Maybe make a copy of the material, assign it to the window and tweak the value from there. Since your window is pretty much facing the camera, you can also try a falloff map in the reflection channel, and adjust the default white colour to some grey values
  2. Thank-you, Thank-you!! Those are all great suggestions. I am doing a test render now with lower GI, and I think it is getting better illumination-wise. I don't think the GI contribution would be 0.00 even if it is midnight, considering there's lights coming such as from your neighbours, security lighting of the building next to yours, and the brightly lit moonlight on a clear night ...etc.., and of course there are also artificial lights turned on inside the room and those lights also bounce onto surfaces of different reflectance values. (And I find it strange that many residential lights were still lit up brightly at 2AM in Hong Kong, and midnight was still so bright over there.) A lot of families in Asia have bamboo furnitures inside their house, and bamboo is a nice replacement of wood because it is fast grow and it is durable. Ah, the base for the floor cabinets, I forgot about that! Since it is sliding door, I just assumed you'd use the foot to slide it open. I don't want to make this particular drawing look like a model house, just want it to look like a typical sort-of-occupied home (but of course I don't have a lot of little things in the scene to fill it). Thanks again for your input, I shall rework on this some more.
  3. Studio/Institution: lilioart Client: personal work Genre: Residential Interior Software: 3ds max, vray, photoshop Website: http://www.lilioart.com Description: Hello everyone, This is an interpretation of an interior space I was at. The image looks a little grey and I am trying to figure it out to make it 'pop' without having to overexpose the scene ... Maybe changing some colours around? Maybe a nicer coloured rug? additional renders: Suggesting for improvement is appreciated. ^^
  4. Hi Ian, I like the compositions of your scenes. Here are what I think may help in your renders: - the light at the counter for your 1st render is too flat, maybe a falloff map in the colour channel of the light material could help give it some depth - the wood texture at your 2nd render is too repetitive and lacking reflection. Maybe blend a couple of textures together to give it more variety. - give the floor of your 2nd render some reflections could help - to achieve black glass, give it a diffuse colour of black, and a reflection colour of grey or white (depending on the look you are after), and tweak other values like the fresnel, reflective glossiness ...etc. Hope it helps
  5. Studio/Institution: freelance Genre: Other Software: 3ds Max, VRay, Exlevel GrowFX, iToo Forest Pack, After Effects Website: http://www.lilioart.com Description: Hello forum members, Here is my first GrowFX & Forest Pack-centric project. I tried to achieve the mood of an evening during the end of Autumn. Please let me know what you think of the render and composition, I am still learning. Thanks for viewing (Additional images on render passes available here.) Cheers,
  6. Hi Ben, you can blur and adjust the exposure in your image editor or if you are using HDR image, you can adjust the exposure value in Vray where you load your bitmap. I think with your first render, the background image is too blue compare to your interior lighting, so I'd add more exposure to the background image to make it more white. With your 2nd render, I think it changed the mood to a more evening look as suppose to the late mid-afternoon look in your first render, and it does look slightly more photographic compare to your first render, but the amount of light that gets into the interior doesn't seem to match the exposure of your background plate too well, but I can't exactly pinpoint why ... something just look off ... maybe the sun direction is off considering how light the sky where the tree is(?) hope this helps a bit
  7. I like the natural light setting, it really sells the mood of the image. Maybe a little blur to the background plate (outside view) would help to give an illusion of depth and elevation. Cheers,
  8. Thank-you all again for your great suggestions. I worked on this some more and here is my final image. The initial image does look a bit on the grey side so I tried to add some vibrancy to make the image less flat... with bigger oranges
  9. Thanks, Bradley. I like how you make the drink pop! With your suggestion, I have a question about colour space. Originally, when I test rendered out the image without linear workflow applied, the image was extremely dark, but I actually liked the colour on the drink (test render of the drinks): And then when I rendered out with linear workflow, everything looks better, except the drink part was extremely washed out. So in a situation like this, how should I go about deciding if I should use linear workflow or not? You are right, the oranges need to be bigger. I worried that I was getting spoiled by the giant oranges we are used to seeing in North America (or was it just a Canadian thing?), since elsewhere in the world, oranges tends to be smaller...
  10. thanks, Aubrey for the suggestions. I was having difficulty doing the ice cubes as I tried to mimic the effects from live object reference so I tried to do a transparent outer with an opaque white core, but maybe the rim of the outer part is too opaque? Will definitely take you suggestion on the orange to make it look more natural looking on the plate. As for the stems... it is supposed to be plastic-ish picks to hold the cherry tomatoes in place For some odd reasons, I had my mind on cherry tomatoes at the time I was doing the drawing, and regretted that I didn't use cherries or grapes only after I had the image rendered out...
  11. Studio/Institution: personal Genre: Other Software: Maya, RealFlow, V-Ray Website: http://www.lilioart.com/2011 Description: Greetings, My first post on the forum, nice to meet you all! This is my experimental piece playing with the V-Ray shaders. The initial intention was to draw the scene that I'd be spending with a few friends over light snacks and drinks. Fluid was meshed in RealFlow, everything else modelled in Maya, and rendered in V-Ray using Irradiance map, Light Cache map, and Caustics map. Here is the scene breakdown of the image: https://vimeo.com/43515247 Comments/suggestions are most welcomed. Please let me know how I did. Thanks for viewing, cheers!
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