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camara

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  1. Here are two interior shot....it´s time to move on.
  2. The scene is illuminated only by Sun+Sky and besides a glass door on the end of the dining room to go in to the kitchen (but no real light actually get's to the dining room through there) that glass wall is the only way that light gets in.
  3. Tanks, Tron. I'm glad you like it. About the a brighter interior on the 1st image, I think that the image is correct, because there is a "sun blocker" (I don´t know the English term) that it's purpose is to shade the interior. Beside that Luxrender is a physically based and unbiased rendering engine thus producing realistic images.
  4. Studio/Institution: camara3D Genre: Residential Exterior Software: Blender2.49, Luxrender 0.8RC1, Gimp Website: http://camara.weebly.com/ Description: This is a visualization I did for a project made with my wife. She's an architect and we work together many times. The house is on a small strip of terrain and the images were made to show the client that a good house could be done on that small terrain. Some of the images still have noise, but to get them better I have to do one of two things: Buy a better computer or let them cook longer. Neither was a option at this time, so they are what they are. I have in mind to do some interiors also, if that happens I will put them here.
  5. Sorry for the late reply and thanks for the comments! Blender and Luxrender are open source but open source doesn't mean that isn't powerful. The artist is the carpenter not the hammer. About render time Lux is a unbiased render which means longer render times but for stills the quality is amazing. I can't really say how long this images took because I stooped and resume the render several times and I use a computer at work and another at home then use the great tool Luxmerger and merge the render's. The computer's are Core Duo (not the faster thing around), but I guess around 60 hours each.
  6. Studio/Institution: camara3D Genre: Residential Exterior Software: Blender 2.49, Luxrender 0.8 dev and tree[d] Website: http://camara.weebly.com/ Description: I usually don´t post here but I was getting such nice comments on the Luxrender forum about this images that decided to put them here as well. This started as a test scene inspired in the House "Casa Cher" from the Argentina architects BAK. You can see more in http://www.bakarquitectos.com.ar/ . I wanted to test the tree software tree[d] and some new post-production techniques, but above all wanted to test Lux 0.8 dev build because I stooped using for a while Lux because I was always getting fireflies. The problem seems to be fixed with the 0.8 dev builds and some new features added. The images look good to me except for the trees. tree[d] is a nice software for trees but only for the background and mid distance, they are to low poly for close ups. Made with Blender 2.49 and Luxrender 0.8 dev.
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