Hi,
I've been working on this rendering for a few days and it's nearly there. I just cant get the reflections right in the glass panes.
Could anyone suggest why the panes have their own reflections, rather than a realistic overall reflection (not explaining myself very well but hopefully clear in the attached image). Most apparent in the foreground doors.
I'm using an HDRI background/environment.
Vray with 3d Max
Glass mat settings:
Refraction = Nearly white, IOR = 1.52
Reflection = full white with fresnel, gloss val = 1,
Cheers
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