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chrisjm

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  1. Thanks Jason, unfortunately this material is rather dependent on displacement so it sounds like that is what I need to do! i would have expected the linked revit geometry to be 'pure', any idea why it has come in subdivided like that? Regards, Chris M
  2. Hi All, I'm a real beginner, so this will probably be an easy one. Having linked a Revit model into 3ds Max, I'm now applying textures and adding lighting etc. Currently I'm trying to add a corrugated metal cladding finish to the building. I'm working with a painted metal diffuse map and a sine wave-esque displacement map I created using gradient in photoshop. The problem makes itself apparent when rendering, the material seems to apply differently to polygons within the face, and not the face itself, leading to strange interference-ey effects (see attached image 1). Help much appreciated, thanks. Chris M
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