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gustav_gans

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  1. hello artists! We are having here an issue with the Cinema Export of a Sketch&Toon Render to Adobe Illustrator - all linetypes exept the spline have correct culling and visibility. We have tried various options, camerytypes etc. nothing helps? Any clue? jpg to show the problem attached. the problem only occurs at ai-export, the rendering in cinema has correct visibility! thx gustav
  2. thx dean for your reply and the workaround which works really nice (but that 3dsmax can´t handle groups with objectpaint is kind of obscure...) klaus
  3. Hi, I am trying to objectpaint some groups, but I´m starting to think objectpaint doesn´t work with groups? Plain boxes, cylindrs, etc. work fine... Is there any free script or plugin with can help here? Thanks Tom
  4. Thanks for your reply - only problem it´s the rhino forum so I´m posting a rhino problem...
  5. hi guys, could you give me a hint how to get rid of this annoying triangulation in this file we got. at least it shouldn´t be display, it would be even better to get out of the mesh... any ideas? thx klaus
  6. Thanks works absolutly fine - you saved my day! klaus
  7. Hi, is there a chance in the include/exclude objects dialog of Vray Toon parameters to add more than an single object at once. I tried to make a selectin window and adding a group - none works. It always just picks the single object I click on. Thanks for your ideas. klaus Uploaded with ImageShack.us
  8. sorry about that - works fine!!!
  9. I do think I am blind. Where can I turn the dome light invisible (tried object properties und hide) - then I just deletet the dome light and everything worked fine...?
  10. @-- Thanks for your reply. Solves my problem perfectly! Just because I'm curious, isn't there a chance to get a decent result with the main render?
  11. Hi guys, I have a scene with hdri light (like the blog entry by peter guthrie) and now I wonder how to get a proper alpha within photoshop to change the background image. I've tried some render elements (background, matid,...) for the hdri-material but all render completely black. Could you please give some advice? Thanks, Klaus
  12. hi plastic! is there any way to preseve inner corners? as you can see in the attached images Populate:Terrain is always closing them. (geometry is imported from autocad, simple lines and splines) - thanks for your answer. plugin is a great peace of work!!! Thanks Gustav
  13. hi! i think u will never get the layouts in max - by the way i dont know why u wanna have them - u arleady have the model space. anyway, one method to get the layouts would be printing an eps an importing them into max! regards
  14. nice work - building looks good - the ground texture needs some work - entrance level seems to be overexposed! anyway nice work! cheers! ps: delugan_meisl am wienerberg - hab ich recht?
  15. hi! i like the last image. but i think there should be some "environment hotspots" (like a group of people on special points). this would give the image more scale. i would also try some other skies (maybe some cloudy). a little framing would be nice too. anyway nice job
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