What my point was that a real time presentation doesn't have to be just a model with a nice texture and lighting, it has to be more of a presentation showing what a person might actually do in a building. You will have NPRs all around(supposing you are showing something like an office building), allow the user to turn on and off lights, fans, etc. What I have see is that most VR programs(focused for architects) is that they are all VERY static, and the only demo I saw of rtre that wasn't static had something called vertex lighting(doing some google it seems they set a lighting value for every vertex in the scene and interpolate among them) that looks really bad compared to Doom 3 o even any old game such as Quake 1. And I think that Doom 3 doesn't look too bad even on open scenario such as this screenshot
. I don't know about you people, but I would sure give up some of the lighting quality to have more interactive demos.
I'm looking at demos in a "controlled environment" for people that may invest in a building, and things like that. So yeah, I would have a dedicated computer for presentations just as some studios have dedicated computers for rendering(and some even render farms).
Yeah, I saw it and HL2 looks really impressive too, but the lighting is static too, not everything casts shadows. Basically they seem to have all the static geometry with baked GI (called lightmaps I think) and all the dynamic geometry is vertex lighting. At least that's what it looks like in the demos I have seen. So yeah, it would make much more sense to use HL2 kind of technology if you plan to make a demo that isn't too interactive, but then why wouldn't you use rtre or Visuall?