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VukDjordjevic

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    Serbia and Montenegro

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  1. For 34 inches look for DELL U3417w or U3415w where the last 2 numbers represent the year the model is made so the u3417w is the newest model. You can also look for the LG 34UC88-B which pretty much has the same panel as the Dell and is the latest model. All this monitors should be between 750-1050 euros depending from your region price. There are also other models like ASUS and ACER, which go well over 1200 euros but those are 144Hz monitors with same quality panels as the LG and DELL but are meant for gaming and have G-sync.
  2. Here is my experience regarding monitor setup. In the past 4 years I have been working on 2 monitors the latest were 2x24" Dell's the U2415 which are 16:10 aspect ratio by far one of my favorite aspect ratios. 2 months ago I manged to get my hands on an 34" Ultrawide panel also from Dell the U3417w at first I was looking at the LG panels but at the end I decided to go for the Dell since most of my office monitors are Dell's and so far I had great experience with them. Also keep in mind that Dell uses panels from LG so pretty much all of the ultrawides in a similar price range use panels from LG. Long story short I took a curved panel and initially I was skeptical since many people were saying that you won't be able to do postproduction with straight lines, distortion this and that... To be honest it was all bull sh**. The curve is and pardon my language again frikin awesome there is no distortion at all, and the immersive feeling during work is so astonishing that to me this is like when for the first time I got my hands on a smartphone after having a nokia 3310 cell... If you ask me the number of monitors is never enough especially when you do a lot of multitasking but I got used to it since it has a great "display manager" software which you can download directly from their site and divide the monitor as you like using predefined divisions or even making a custom template. I am currently sharing a desk with my colleague and he uses 2x24 Dells and since we don't have space to add another monitor for me I'll be rollin with a single monitor till I get my own desk. But I definitely plan on adding another monitor to the setup since besides normal 3d rendering and modeling work I also do a lot of management and write a ton of emails daily. But for normal work where you model/render look at a reference/surf the web or watch a youtube clip all simultaneously 1 ultra wide of this size is just enough. One thing is for sure and that is that after using a curved monitor for 2 months I could never go back to a flat one:) I actually sit a few minutes on my colleague's monitors and it felt so strange and wrong haha I know its crazy... Anyway to answer your question I wouldn't go for a triple setup since usually a triple setup is something like 1 ultrawide and you will turn your head and get neck pain after a while of using so many monitors. 2x24 or 1x27 with 1x24 or even 2x27 is ok or go the ultrawide route like me and experience the technological revelation like myself .
  3. Before buying the card I have actually red this arctile: https://www.pugetsystems.com/labs/articles/AutoDesk-3ds-Max-2017-GeForce-GPU-Performance-816/ In the article they specifically state that if you do work with very large scenes, upgrading to a GTX 1070 can give a great boost to performance. And that is over cards like 970 ( beeing tested), 960 and guessing the 750ti as well. The problem is that this benchmark is for 3ds Max 2017 not 2014. Also Autodesk has stated on the release of Max 2017 that the viewport performance gain over 2014 is well over 300-500%. How? I don't know... But what I would like to know is if it has to do with Max version, card drivers, Win version ( DX12)? I still can't notice any difference from day to day work in the past month using both cards on pretty much same computers...
  4. Hello dear people from the forum. Today I finally received my new GTX 1070 and swaped it with the famous 750ti I had been using for more then a year now. Since I work with heavy masterplan/birdseye scenes, with 50 plus and sometimes even more then 200 milion poligons, the upgrade was something I was really looking forward to in the past few months. As soon as I pluged it I started some of my biggest scenes on both workstations. Mine which now has the 1070 and the other one which now has the 750ti. I opened the same scene using Max 2014 and Vray, and to my regret I can officially say I am disappointed. The fluidity of work on both computers is pretty much exactly the same. Even when I try to further traumatize the scene by setting proxies to visible, the scene slows down on both computers again exactly the same way. Material browser loads also the same speed. Note that I am using a i7-4960x clocked at 4.4ghz and the other machine is an i5-4690k clocked at 4.5ghz. So the difference in clock speed is only 100Mhz which should be negligible since Max viewport performance is not a multicore process. At the end I even tried the famous graphics benchmark even though it has nothing to do with real world performance what so ever. At least in my case: http://forums.cgarchitect.com/73746-graphics-card-benchmark.html What is funny about this one is that the 750ti was actually better in all viewport preview configurations by 10-20% then the gtx 1070 lol? As a conclusion I wanted to ask the members here who have experiance with the 1070 or have this very card in their computers if this issue is related more to the 3ds Max verions I own now? Should upgrading to a newer version like 2016 or even 2017 solve the issue with the 1070 and is this driver related? Also to note that I use Windows 7. Best, Vuk
  5. Any1 so far had any chance of trying the gtx 1070 in 3ds Max and actually test the viewport performance? I'am on a 750ti and I am considering to upgrade to the 1070 mainly for better viewport performance since I usually work on large files, masterplans and tend to produce mainly birds eye render views... I would love to know and hear from some1 who actually owned a 970 and upgraded to the 1070. And sorry for the off topic
  6. Thnx a lot NerWe and I'm really glad that you like it. As for the modeling process ofc its not a secret:) The whole model was done with a help of a hand sketch. Iv imported the sketch inside Max and then started to model with a simple box turned into edit poly. A lot of extrudes and bridges were done in order to model the whole structure. The final result was then Turbosmoothed using an iteration of 2. Hope this helps:)
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