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new_xieland

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  1. I know they took out the blue render progress bar sometime ago from Vray for Sketchup so how is everyone dealing with this issue? It's very frustrating not knowing how long a render is going to take especially when you're testing new settings... You also have absolutely no idea what pass/phase the rendering is at. Any ideas?
  2. Okay I'm just starting to get into 3ds max 9 and vray 1.5 and hope if you guys could shed a little light on my problem. Say I have a texture - when I apply a bump map (bitmap to be exact), it's okay, shows us up in the material editor with the correct effect. Now when I try to do the same for it's diffuse map (again a bitmap image), it completely over-rides my bump map settings so that I can no longer see my bump map effect. So it is saying that you can only have on bit map image applied ? Cheers
  3. Yeah I already tried that but it had no effect... It's okay - no major dramas; guess I'll just have to import the model and do the renderings in max.
  4. Hi Guys, Wondering if you could please advise me on this issue. Basically I am rendering in Rhino 4 via Vray 1.5. I have chosen a HDRI image for my environment lighting while also having GI checked. The problem is that all my material's bump maps disappear Now I know that essentially bump maps needs a directional light to be in place as it is essentially a faked effect. My question is that how can I get the bump maps to work under my current lighting setup? Do I really have to resort to pointing a directional light into my scene? Please refer to the attached image and notice how the stone texture is very flat. Also in Max it is possible to map a HDRI image to a Vray Dome Light - something I have yet to work out how to achieve in Rhino. Does anyone know if that's possible in Rhino? Cheers, Robbo
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