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Pablo Zurita

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  1. Yeah, it has to do with the settings I used when I rendered the lightmaps with FinalRender. To fix that involves more rendering time and since those were some simple demos I didn’t bother. No, I used FinalRender. It supports the creation of HDR lightmaps, none of the other renders I know support that (because 3dsmax render-to-texture feature doesn’t support non-clamped HDR output).
  2. Study Hall - Mode created by http://www.osmosis.com.au/. Azuma House. Two videos I made a while ago but forgot to show here. I hope you enjoy them.
  3. http://www.gamasutra.com/php-bin/news_index.php?story=8532
  4. I made another demo, this time is Azuma's House. You can download the demo from http://www.irradiance.com.ar/MCDemo-Azuma.exe. Remember that you need at least a GeForce 6600 to run it and http://www.irradiance.com.ar/vcredist_x86.exe. Here is a screenshot .
  5. For people having problems with the demo, if the demo complains with the following message “The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem”, then that’s because you don’t have the vc8runtime (a runtime used by all C/C++ applications compiled with Visual Studio .NET 2005), you can download it from http://www.irradiance.com.ar/vcredist_x86.exe. If the demo complains that an OpenGL extension is missing then that means that your driver is not updated or that your video card doesn’t fit all the requirements for the demo to run. The application was meant to be for high end presentations so it requires at least a GeForce 6600. Unfortunately Irradiance Software was forced to close, so now I’m the only programmer working on it. The idea is to develop the engine and tools as much as possible until we reach a point where the engine can be licensed and the product sold to any company willing to take over the development.
  6. The program I'm working allows you to make real-time presentations. It works just fine with Vray, the workflow is the same for Vray, the scanline renderer or MentalRay. If you want to see how it works you can check http://www.irradiance.com.ar/IrradianceWiki_Tut1.pdf which is a very simple tutorial that shows one way to get your geometry from 3dsmax to Project Monte Carlo. In there I use MentalRay but the steps are the same for VRay. If you want to see if you can run Project Monte Carlo you can download a test from http://www.irradiance.com.ar/MCTest.exe. The demo shows a simple scene taken from the VRay help, here is a screenshot
  7. That’s what I thought the first time when I started working on the predecessor to project I’m currently working on. Basically you did everything in our own package. It came with its own editor (but you could import data from other packages), the engine was integrated to the editor itself, the lighting was calculated in real-time and things like that. But after doing some usability testing we realized that in fact people don’t want something like that. They want to leverage the knowledge they already have, they want things to show up as they did on their renders. So that’s my current project is a 3ds max plug-in with an external run-time. The 3ds max users can start using the product right away after reading a few tutorials, tools are included to make the integration with already made scenes easier, and since the focus isn’t to run everywhere, there isn’t much need to tweak the geometry and things like that. But I have to agree, the problem so far is CG architects don’t find real-time demos very useful because they are too painful to make. Hopefully my current project will help solve that problem. I will make a video to show what I mean, and show some tutorials.
  8. Hello Dave. Sorry I didn’t answer before, I didn’t saw your post, just saw it now that a thread was created on the real-time forum. Sure you can test the demo, and if you work with 3ds max 7 you will also have the chance to test the plug-in in the near future. So, please check your private message inbox, I left you a message there. Thanks.
  9. Sure Richard, you have been very helpful in the past so you deserve a demo I sent you a private message. PS: I will be showing up in EFnet soon today or tomorrow to see how's everything going on.
  10. I answered all the private messages that I got, if you sent me a private message check out the inbox of the private message feature in CGa, my reply should be there.
  11. I sent you a private message asking you for the info I need before I send you the demo.
  12. No, it won’t work with lower cards because it a high-end presentation tool. And since its made to make everything look the best as possible some new video card features are used to favor speed, visual quality, and easiness of use(for example, no need to make power of two textures). I will be showing more impresive demos in the future.
  13. I need someone with a GeForce 6800 Ultra or higher a small demo I made of the Sponza Atrium in real-time. This is a very small demo a put together in very few steps with a project I'm working on. Here I have a screenshot inside the demo Eventually I will get some testers to test the actual 3dsmax plug in. So if anybody is interested please let me know and I will contact you through a personal message here in CGa. BTW, the screenshot doesn't look too good cause I haven't finished the HDR support, once that's done it should look like the 3dsmax render.
  14. The frames per second were limited by the refresh rate in all resolutions, even at 3200x1200(two monitors). Tested on Athlon 3500+, 2GB of RAM, GeForce 6800 Ultra 256MB. I have some comments on collisions and other things but it seems you are still working on this and you are already aware of those problems.
  15. Maybe you should try Okino's PolyTrans.
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