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ballus

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  1. Here you have one made at studio some years ago. Hope it's useful to you.
  2. ballus

    fillet in max

    There is a powerful fillet tool (and many more) in the nPower Software PowerSolids / Powerbooleans plugins for Max, although it costs about $600.
  3. ballus

    fluorescent with vray

    Thanks, Craig Here there is another image, using VRay arealight.(behind the frosted glass and under the bar) http://img387.imageshack.us/my.php?image=2b6qm.jpg
  4. ballus

    fluorescent with vray

    If the light is not directly visible, I use VrayLightMtl (look at the wood panels on the left wall) http://img512.imageshack.us/my.php?image=interior018ty.jpg
  5. Maxwell is a great renderer, for me. It is very simple to use, but with very realistic resuslts. The only problem, by now, is the time you need to get clean images. It seems that in version 1.0 speed will be improved.
  6. Very good renders Mark, I like them very much. There are two elements that I would improve: -The spheric lamp. Try to add SSS in the day version, and more brightness in the night one. -The metal table. I think the material needs some kind of reflection map. You could also blur and/or low the reflection. The table gets very distort with the wide angle lenses, and shold be moved.
  7. There are good tutorials in http://www.aversis.be
  8. They are very good renders. My only critque is the low reflection level of the wood materials.
  9. I would also add that filmgrain. You could also adjust the levels and colours of the bacground in photoshop.
  10. Very nice work. About the exterior, I would blur it a little, to give more depth to the scene.
  11. It is difficult to see that there's a glass on the window, because it doesn`t reflect anything. Try to do reflections more visible or make a render without glass. About de refraction, is the abbe number between 150-200? This high values will make noise and render times decrease (I think so).
  12. Very good work and patience. I'm a Maxwell user too. I would change the enviroment map (is it a MXI file?)
  13. It's a good render, but decrease the light multiplier. You could also improve the white material on the walls with a bump map
  14. Excellent work Tony. Very good modelling. Just one critique: the trees are so close to the house. I would try to move them back.
  15. Maybe Richard Rosenman's plugin could be useful to you http://www.richardrosenman.com/photoshop.htm
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