Ok . Solved my problem by rendering without background and saving in .png, even if the after work is pritty hard to do, eliminating the margins, which tend to assume the gamma backgrounf color. Greatings RK
Hallo again.
Long time that I didn´t posted . I come back with a question. I´m rendering a scene where the quality of the image used as background image as environment is pritty good. Rendering out the scene the backgrond appears with a nois quality and so the scene looses reality.
How can I reach, that the rendered background image has the same quality as the original background.
Thanks a lot
abmitaly - Ralf
Studio/Institution: abm Genre: Residential Interior Software: 3ds max - Vray Description:
It's a simple furniture presentation trying to get together modern ambient and inspired baroque furniture. Thanks for watching. RK
The floor reminds me of the resin with which some architects cover the old floor underneath. Never saw it on the ceilings, but its a good idea. Trigger the background image a little so the buildings show up vertical. Good render.
Yes verygood render. To do some nit-picking the exposure value and the high motion blur of the figures doesn't fit together only if the people make part of a bionic experiment. Some closeup mapping problems of the chairs. Overall splendid. RK
Very nice concept - I like it. Render is fine too - perhaps having a closeup like this a slight DOF would be logical. But as I said first , for me it's fine like that. RK
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I have got those spots all around, and it's the first time that it happens. What do I miss??. Thanks. RK ( 3dsmax9 - Vray )