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jledezma

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  1. Ok, I turned VRayDisplacement Mod off and the triangles dissapeared. But I need it on! I'm changing some parameters but, if there's anybody that have a clue on what to do... Here is an image. Left side has Disp off. Right side is on.
  2. ok I'm not givin up... Here are two more tests. 1. Cloudly scene (Just VRay's GI Env) 2. Sunny scene (No VRay's GI Env, just 1 Direct light)
  3. I applied an 8 meter subdivide modifier and this is how it looks now. Same problem but in different arrangement... Notice that the object on the other side doesn't have the subdivide modifier applied.
  4. I'm using only a direct spot (my sun) and VRay's GI environment (Skylight). I'll do the subdivisions thing and see what happens. Sam: This is a VRay Material and doesn't have the faceted option. I forgot to metion, I also have a VRay Displacement modifier on the stack to make the grass look like grass when the camera is closer.
  5. Nop.. it wasen't that... I also checked for duplicated faces and objects, this is driving me crazy!!
  6. Hey Thanks Rob! I totally missed that possibility. I'll check it right now. It seems to me it could be it.
  7. I'm a Licensed Architect since 1993. I think I'm almost qualified now I've seen lots of nonarchitects and architects renderings and I must say that is really tough to tell who is who by looking at the renderings. What I've been able to notice is that there are renderings that look more movie/TV oriented and there are those that are clearly architecture oriented. If you see the contest going on right now, you can see there are some renderings that are great but are not focusing on the architectural characteristics of a project. There are a cool scene but not really an architect tool. That's what I mean by having a Movie/TV approach instead of an architectural vision of the building/project. But as I mentioned before, it could be more an approach than a career background.
  8. I posted a thread on Viz that I think also applies to Max Users but I didn't want to duplicate the thread so please check this: http://www.cgarchitect.com/vb/showthread.php?p=81825#post81825
  9. I don't know if I should have posted this here or there but I didn't want to duplicate the thread so please check this: http://www.cgarchitect.com/vb/showthread.php?p=81825#post81825
  10. 1. I rarely use boolean because this an some other weird results. This model doesn't have any boolean at all. 2. I double checked this already, lets say I triple checked. 3. It has a 10cm extrusion. So this is not the case either. Yesterday I applied an Smooth modifier on the stack and also changed VRay Irr Map settings from Medium-Animation to High. This is what happened (Check the attachments). As you can see the yesterday triangles dissapeared but now I have new triangles.
  11. I'm working on a model and there's an extruded spline with coplanar vertices that renders as if the vertex were not entirely coplanar. I'll explain it better. It is a parking lot and the grass, with is totally flat shows a different shade (right on the edge between faces) where there shouln't be any change of shade. I double checked if the vertex were not coplanar and I tried replacing the UVW map but that didn't work. Please see the attached images. Thanks, Jorge
  12. That's right I added interpolation. Can this be included on precalc or is this something that needs to be calculated frame by frame? mmm... I guess not... I think I'll need to avoid this then
  13. I'm rendering an animation using VRay. I previously did a precalculation and stored the irradiance map. I've been fine tunning some materials, specular reflections, dimming maps, color adjustments. These are all small changes and every time I render it loads the stored irradiance map. Here comes the problem, I don't know why but suddenly, even the map is loaded VRay now goes all the way thru 4 prepasses. The last change I did was a material changed from Standard with a VRay map for reflection to a Vray Material. Since I saved the previous material I returned to that one but VRay is still doing all GI calculations again. Any clue?
  14. Well, at the end I had to turn off the door lamps.
  15. Not yet because the first images rendered ok with those lamps. I just weakened them.
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