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3dterior

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    Thailand

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  1. May be you can try to increase "dynamic memory limit" from V-ray::System (example 1000 MB) and try to render your scene again.
  2. In my opinion, your ceiling's bump is too much.
  3. I always got this problem when using vraysun+sky in exterior scene. I think the problem is glossiness from material that reflect vraysun's light is cause of this outline effect. The solution to solve this problem that I always use is putting something (such as trees or buildings) behind the scene to block vraysun's reflection from creating glossiness to the edge of object.
  4. Excellent virtual environment. Maybe unity will become a winning horse for real-time 3d interactive instead of quest3d.
  5. Nice grass. Is it a vray fur or only use vray displacement?
  6. In my opinion, normal map is use for creating bump shader in real-time rendering job (such as quest3d or unity3d). You can use bump texture if you're only rendering a static scene animation. I think it easier and too faster than creating normal map for each objects in your scene.
  7. Did you try "fall off" reflection instead of white and without fresnel?
  8. I think you should make some environment objects instead of using HDRI. The easiest way is create a plane and map it with an image that shown reflection environment (such as city image or anything else you want). Put this plane behind your camera and correct its position (x,y,z) until you get good result of your render.
  9. 1. select the object that you want to cast.(you need to group or attach multiple objects into onepiece) 2. right click --> object properties 3. in "object properties" windows, you'll see rendering control. Uncheck " Visible to Camera" out. 4. try render your scene again. You'll see the object is gone but shadow or reflection is still on your image.
  10. 3d rendering is like cooking. You can't cooking like a professional chef by only reading some recipes. According to your setting, may be you can try using adaptive DMC and setting Min subdivs = 1, Max subdivs = 8 and use Brute force for primary bounces and Light cache for secondary bounces.
  11. Studio/Institution: 3dterior Genre: Residential Exterior Software: 3ds Max 2009 + Vray 1.5 sp3 Website: http://www.3dterior.com Description: Bird eye view rendering that show the whole project.
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