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PixelPete

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  1. The textures are still twitchy in places which is annoying. The lighting is still too stylistic for my liking, but I'm having trouble getting good results with the daylight system...
  2. Here's an update. I made a fullsized texture for the wood floor and I think it came out quite well.
  3. Why not? It's not the original composition, nor am I particularly attatched to it. It just seemed interesting at the time. Admittedly the subject wasn't photographed in Holland, but I'm not familiar with French angles The original and likely final angle was more like the second image.
  4. Yeah the floorboards are procedural, I've had some trouble getting decent wood texture while eliminating tiling but I'm still looking into it. I tried to mix some procedural's to make it a bit better, but alas.. I'm also trying to minimize how much post work I do, so I learn more of mental ray. I've as much experience with photoshop as I do with modelling the scene, so I have no qualms with taking a render and faffing around with it to what ends. One question I do have is about Ambient Occlusion. Right now I'm approaching it the only way I know how: by making an Ambient Occlusion texture override in the render settings and adjusting layer settings in photoshop over the original render...is there a better way of going about it?
  5. Hey guys, new member here, from Brisbane, Aus. I'm trying to self teach myself at the moment, and I'm just working off photography, some my own photos, some from photographic architectural publications to try and reproduce the results as best I can. Forgive my naming conventions, or lack there of. The first image is from a church in Paris (low res because its a lighting test), a photo I took myself, and the second is from a House in Sydney. Modelling a scene is the most enjoyable part for me, and as such modelling is where I'm most experienced. mental ray, however (3dsmax 8 means I'm missing out on the A&D materials, much to my dismay) is where I'm still trying to learn. Getting the lighting right, and materials to react accurately or, in the least, aesthetically pleasing. I'll be posting any work I put into here, really in an attempt to get me to update it regularly with new work and meaningful updates =] So any input would be awesome, there's some killer work on these forums!
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