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Tsukiyono

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  1. Figure would just post both questions here instead of tracking two different threads with questions. Anyway, I have been modeling some individual pieces just trying to get to grips with using splines for modeling purposes and learning to create the UVs for them as well. Anyway, I have reached a question on how to best proceed with creating the UVs. I got the uv's mostly how I wish them to be. But I am unsure what to do with the top part here. [ATTACH]39642[/ATTACH] I know its an overall small area, so should I just leave it as is? all in its wonderful crapness. Or how should I detach the cap and uv that seperatly then reattach? I know the cap is only one poly I believe so perhaps I would need to break it up a bit... Also, I have been trying to create a simple setup to render out the objects to where the look nice for display purposes. I guess it would be a standard studio setup and what not. I have a decent look, but I wish to improve it alot as I would also wish to learn how to better texture my models and all that as well. here is my simple setup below, was hoping someone could give me some pointers, or even point me to a good resource to help me out. I have also posted a simple grey render of how it looks when rendered out in mental ray. Forgot to mention I only have mental ray and dont have access to Vray right now. [ATTACH]39643[/ATTACH] [ATTACH]39644[/ATTACH]
  2. Exactly. Compositing after the fact gives you full control over final look. Doing it all in max does not.
  3. Double post sorry, Turn on mental ray in your renderer. Then in your material window, click on the diffuse slot in the blinn basic parameters, select the ambiant occlusion map. Then follow the steps above in Padres post. Fairly simple in all honesty. Although, I am not using max 2011, so I guess perhaps some of the steps might have changed?
  4. If I understand right... If you render in separate passes, it will give you difference images for each pass. So AO pass, final render, Spec map etc. Then once its taking into photoshop, you load all of the images into their own separate layers ( I would think final render being the bottom layer). Then you change the blending options and the opacity to suit your needs. I think your confusion might have stemmed from the conversation about it being all done in max. What he meant by that I believe was that if it was all done inside of max, there would be no use of photoshop at all, which in turn, he would be stuck with the one render, which would allow no customization at all to the AO pass in this case. Which is a big no no really, as the programs themselves very rarly ever give you perfect results.
  5. I decided a few weeks ago to start in what spare time I have to try to work on anything really. My first thought was a living room so thats sort of where I am going for now. I started this room as a simple rectangle shape, and have since over time been sort of modelling as I go to sort of see if I could do things. Not really yet settled on a final design. With this particular scene, I first started with just a single window, then wanted to challenge myself with what is seen here. Granted its probably not perfect, but as mentioned, this is my pretty much first project doing without watching any sort of training vid as well. Anywho, I am hoping to get some advice on where to improve on what I have done so far. I plan on adding some sort of trim around the whole window piece here if I decide to make this the final iteration, but I have been thinking it might be good to possibly move the windows bottom edge up about a foot or so off the ground? Not sure yet, as I have seen the full spread windows before in another place. Also plan on modelling an entertainment center and all the little odds and ends as well which will make this lived in. IE, pictures, cups, lamps, and other little trinkits. Also, if anyone has any other tips for someone like myself just getting started, please let me know as I am always more then interested. This is still an early WIP as can be seen, also just done a basic AO render just so I can see whats going on here. PS: the camera angle isnt even a camera angle right now. I honestly dont have any idea on how to get a decent angle shot right now, only moved the render to this view to try to get a decent view of all I have done so far.
  6. Do you have any resources out there for making non tileable textures? most of the time I just see references for making tileable ones. Dont believe I have personally seen any to be honest, also not really looked to hard though. Also, thanks for the links a couple of post up, Cuppster. Trying to start taking pictures for my own textures as well so I can learn photoshop as well, the Photo tips will come in handy getting me a head start.
  7. Thanks for the reply. I have not had much experience using opacity and bump maps, so I shall have to work on that. I shall hopefully though be able to get time to try to do something using the above described method. Thanks again to both of you.
  8. I have been messing around with the cloth modifier the last few days in an effort to follow some video tutorials i have. Anyway, it goes through using the cloth modifier in order to put a sheet on the bed, but to use it to have the look like its been wrinkled up a bit. the effect works nicely, but the thing I really like about it, is that it makes the sheet folding over the edges of the beds look very nice I think. Anyway, I was thinking using something like a doily as well on a small end table or something would be nice as well. I know roughly how to do the effect, but the modelling of the effect is where I am not sure where to begin. Was hoping someone could shed some light on the question. I was thinking of something similar to this for example:[ATTACH]34616[/ATTACH] I was thinking that the best way would be to add it as a jpeg background in max, and just apply a plane to a spot and just start pushing and pulling extensions till it was finished. But this way seems like it would be incredibly long for something so minor. Is there an easier way to go about modelling something like this? Or would something this detailed be just a waste of time to add to a visualization?
  9. Hey thanks for the link... im not sure if it is exactly what i am looking for.. but it looks close and it looks like it will if nothing else give me a starting place. Once again thanks for the help
  10. To be honest, i hadnt thought about it, the actual reference is in a city setting, which i personally dont want. I would like to at some point create an entire village, with a mountain range type background, (sort of like alot of the images you see of china). But as of right now, i can only really create the componets as i have had no success at all of making the oriental rooks (the tile roofs) and all that in general. The actual buildings i dont have "too" much trouble with till i get to the more detailed sections, (Since i am still new and learning the program)... but the roofs are killing me and have ended several attempts at making on already. That is the next thing i want to work on here, is getting that roof done. And i am hoping to get that done this week, or at least get started on it. But other things i need to work on as well, is i need to add in some chinese guardian dog statues into the middle section of the columns. So i got alot left to work on yet. As to the texturing, yeah it is an old structure, but as i would like to place the setting at some point in the past, i dont need to have to old a look to it, but the texturing also arises several other problems. I dont know how to make my own textures. And i have not gotten to advanced into the materials in max yet as well.
  11. All right thanks for the quick reply. I posted it in the WIP gallery, and i hope to get some help on it. Thanks again
  12. Well this is something i started working on yesterday, it had been about 9 months or so since i last used max, but i have also only been using the program for about 2 years now. I am working this off a reference image i found online, so there is still alot i got left to work on. There is the oriental style roof to this, and all the statues and inscriptions that are also on the structure. This has so far taking me about 5 hours to model as of now, most of the time was spent on the side sections and getting those to go in to the right spots and to clean up a few issues i had while boolening. I do need to work on some stuff i know already, as the two main colums in the center section, those need to streatch out farther from the tower as i got to put a few statues on theor of some chinese guard dogs that i also found some images online. But if anyone has any more critiques, or would like to see my reference and or some of the other screens i have, or would like a different angle, please let me know. Thanks
  13. I am curious if this would be ok to post in the WIP gallery, as i have been working on a Chinese Gate. Gate of Wengshan Mountain, i have posted it at other sites and so far i havent really gotten any help at all. I was thinking about posting it here, but i didnt know if that would be considered Architecture to post it here... just a question. I have been making it in 3ds max, and would really like to get some help as i am still rather new to max (only been using it about 2 years) but this is the first thing i have done in it in about 9 months or so.... so before i start babbling if someone could tell me if it would be alright to post in there would be great. Thanks beforehand.
  14. Thanks i will look into that one ... ok does anyone then now about maybe some chinese as well.. i have seen several on amazon and i am looking to get one on there, but if anyone has any suggestions it would be appreaciated?
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