Hi !
Try to lower the saturation of the colors, IMHO it will help a lot.
I suggest to use VRayDispmod instead of Photoshopped grass...
Easy to use, and relatively fast
Cheers,
Zsolt
This is a fantastic work !
The modelling must be a time-consuming job Only crits that the cars should be more realistic, and the camera movement at the and of the tunnel could be better, but thats it.
I hope you put a fine music under it
Hi!
Are you using VRay materials? If VRay mats used, then the problem lies in the GI settings I think.
Post a screenshot of the VRay render dialog.
Cheers!
Very nice images, I like the first one.
Impessive amount of details, nice camera angle. The only strange thing for me on the first pic is the road marks... They seem to be to dense (the center line of the road), but thats all
Hi!
Two comments, if U accept :
-the peoples are too dark, they should be covered by lights coming from the counter and from the "roof",
-glass (I think, or plastic?) needs more tweaking.
Cheers
Hi!
As I saw, if you set a filter radius greater than 10 pixels, you will loose details in small shadow covered areas (e.g. behind painting hanging on the wall).
I suggest not to go up with Filter radius to 30, but increase the rays per sample dramatically. It will add render time, but it worths...
Cheers
Hi !
In my opinion the first floor tiling is better, but I would use a different map to tile with same colors, because it is somewhat too lumpy for me.
Cheers!
Hi!
The last one is excellent ! We could see the progress pic by pic.
Could you tell me some detail about the last one? Rendering time, some setting regarding the advanced lighting...
What exposure control did you use (if any) ?
Thanks and cheers!