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See3D.be

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  1. Studio/Institution: See3D.be Client: Demo Genre: Residential Exterior Software: SketchUp, Lumion Sp2 Website: http://www.see3d.be Description: Playing arround with Lumion Ultimate SP2 Render time images 3 seconds (GF 480) No external post processing The movie
  2. Wim, come and find use at Putse feesten! Patric, there are a few Belgians arround.
  3. Studio/Institution: See3D.be Client: Essentieel.be Genre: Commercial Interior Software: SketchUp, Lumion Website: http://www.see3d.be Description: WIP of interior small lunch restaurant. Model made in SketchUp, rendered and textured in Lumion
  4. Studio/Institution: See3D.be Client: Demo Genre: Residential Exterior Software: SketchUp, Lumion Website: http://www.see3d.be Description: Test render of demo project. Modeled in SketchUp. Textured and rendered in Lumion More image on my FB page
  5. Well Im sure we can have endless discussions about this topic, I hope we can reevaluate the outcome in 10y from now. I just hope that you guys don’t miss the train to the future… But I will catch the train to the next future, Argumented Reality.
  6. I will probably repeat me self now, but I guess like I experienced 15y ago. Where hand drawing illustrators thought that computer renders never would take over there job… I agree its not easy to sell, but mostly that’s still based on the misunderstanding over real-time 3d. One of them is already the video card, you don’t need a GF8900GTX photo realistic results… its also possible on a GF2. User navigation, well not to hard to build another type of navigation then what you see in games. Cost, I don’t see why a real-time application should be more expensive then a pre rendered movie.
  7. Well about 15y ago I use still renders for my design presentations during my garden architect studies. The teachers put me in a deep dungeon to make sure I was not able to do it ever again, but I did it again and again. .. With the comment people don’t want this because they are used to pencil – water color drawings…. And today I have the same feeling here again… but we will see when the game generation people start building homes… who can still sell still renders….
  8. With the above quote, I would say, wake up guys! I still see that there are still many miss understanding of the usage, usability and cost of using Real-Time 3D. If you would say this before 2YK I would agree, but these days…. Just one example, you render out a short film, you are done, then the client says, ooo... I want yellow tiles instead of red… You can start over again with rendering. I will change that on the fly…
  9. They offer many solution I use meetmenow http://www.webex.com/individual/index.html Or the full feature http://www.webex.com/smb/web-meeting.html
  10. Depending on the use, maybe you can try Webex. http://www.webex.com I use it show work, or I can use it to work remote on other pcs. Way faster then VNC in showing DirectX applications.
  11. Hi Joris, If you need info on real-time visualisation - walkthrough, you can nok on my door.
  12. November 17, Leiden, The Netherlands, version 3.6 of Quest3D™ is now available from Quest3D resellers and the Quest3D website. With the new version Act-3D™, the creators of Quest3D, introduce exciting features such as HDR rendering, water simulation, improved support for VR equipment, a better web plug-in and native export from 3D Studio MAX® The new version is an exciting release for existing users or new users that are looking for a high quality real-time 3D solution. The new software further expands the possibilities for development of real-time 3D visualization, real-time 3D web pages, entertainment, architecture visualization, serious gaming and high end VR applications. Read the full release here http://www.quest3d.com/index.php?id=181
  13. April 14 - Leiden, The Netherlands. Today Act-3D™ announced the release date of Quest3D™ version 3.5. The new release will be one of the biggest updates of the software since long time. The new version includes several new features and many existing features were enhanced. The release of the software is scheduled for May 26 2006. New Features – Overview -Quest3D™ 3.5 includes a brand new web plug-in. The new plug-in lowers the barrier for Quest3D web applications and greatly improves performance. -The new version will ship with a new Quest3D exporter for 3D Studio MAX®. The plug-in provides a complete platform in 3D Studio MAX® to export 3D scenes directly into Quest3D. -A special material is provided so users can translate the settings as an exact copy from one program to the other. -A new animation blending system is developed to assist in the real-time animation of characters. -A water simulation system will enable easy visualization of all different kinds of water. -New HDR functionality allows for graphics that approach reality more closely. -Throughout the whole editor the user interface has been reworked or improved. The HLSL and LUA dialogs now include nice color coded source code editors. -The dialogs to configure channels have been reworked so users have access to all options with a single click. -The array system core has been rewritten. This results in a significant speed increase and reduces the memory footprint. -Quest3D 3.5 now supports alpha channels in all the render buffers. Full list and description please read here
  14. Act-3D announce Quest3D 3.0 new Features List The new version has many new improvements and features, including support for DirectX 9 HLSL shaders. A new family member will also be added to the product range; “Quest3D VR Edition” with support for a wider range of VR equipment. The complete new feature list can be found here The new and improved version 3.0 will be released on the 31st of March, 2005. The new version can already be purchased, and all who do will receive a version 2.5a license until the release date. Existing customers are able to upgrade with a large discount. See3D.be
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