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NoodleLuff

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  1. In the Vray dirt parameters, check 'work with transparency'
  2. Region render selected in the frame buffer?
  3. In my experience relating to in house, pigeon holing people into overly specific roles isn't the best way to go about things. Projects turn into an 'all hands on deck' scenario more often than not and you'll probably find the '3D modeller' (who will likely not exist as architects do the modelling) will become 'the photoshop guy' when it all hits the fan and you need to bang out 5 additional colour options for the cladding at 5:55pm. Having titles that relate to seniority are useful as people know where they stand while showing a clear path for progression. Having titles that specify one role will likely end up not working out in house, also, unlike the VFX industry, arch vis requires a more generalist role. We had a couple of senior guys, with different specialties, animation, motion graphics whatever... and then a few mids and juniors with the same under us. Their specialities were never listed in their title and this encouraged flexibility, which is useful for personal progression and ultimately the company.
  4. If it's in house within a firm, something like this could work... Visualisation Manager Senior Artist Artist Artist Assistant Or just replace Vis Manager with 'Lead Visualisation Artist' if you want to imply a more creative, less admin role.
  5. Hey Joe - without sticking my nose in too much, a simpler way to get the same result may be to use a curve (or other) adjustment layer in photoshop above the base render. This way, you just need to replace the base RGB layer when updating - you may find it streamlines your workflow a bit more.
  6. No problem. The most laborious way is normally the best way to solve these kind of issues! Best of luck
  7. I've had extremely heavy files that take about 30 mins to open (thankfully not anymore). It's unfortunately a really hard problem to diagnose, as I am sure you know. How long have you waited when it crashes on opening? you could try this but it's a bit of punt... http://www.3dtotal.com/tutorial/3d_studio_max/quick_tip_1_free_up_memory_in_3dsmax/freeup_memory_01.php
  8. Is it just crashing on render or as soon as you xref/merge?
  9. Those 'looking down' cameras never really work for me unless they are of a master plan aerial or something similar. I would definitely avoid them with interiors. Stick to shots where the target is the same height as the camera and have it around (or just below) eye height. If you do have the target raised slightly, best to correct your verticals.
  10. Maybe try checking override depth in global switches and upping the number?
  11. Hey... First thing I would say is that the outside seems very blue. Would be nice to see the colour of the mountains coming through the blueness a bit. Also, I think you can push the contrast in the image a lot more... see attached. But otherwise, looking nice
  12. I agree with the above poster pretty much on all points. I know your question is regarding portfolio, but if you are looking for a job it's worth mentioning that attitude is just as (if not more) important, for me at least. I have hired juniors with good attitudes and average portfolios over juniors with average attitudes and great portfolios. The reason being is as a junior you are not expected to come in knowing everything, these are all things that you will improve on and work on whilst working. We always look for juniors who are willing to learn and happy to put in the work it takes to progress. With regards to portfolio, I wouldn't expect a junior to have a whole load of images as they haven't been in the game long enough. I would like to see a few good images of a couple of projects. Quality not quantity. Hope this helps
  13. Hey - looks like a good start. I would agree with others here and also add the colour balance seems slightly off to me. the roof and floor feel very purple and the pools very cyan by contrast. Maybe something more like this... and when you add interior lights it will help too....
  14. I use 'rendermask.' It will, as you may guess, render a mask of the selected object. I find this gives MUCH cleaner masks in PS. It also has a 'keep opacity' option, which is great for rendering tree masks etc. Free script and link below: http://www.scriptspot.com/3ds-max/scripts/rendermask
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