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DavidR

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  1. The next core revision (summer release) is going to be the big one for high-end gaming and Quadros.
  2. I thought Kepler-series cards were going to be able to share system memory. I'd like to see some VrayRT-GPU tests to see if it works, or if we have to wait for GK110 Keplers. Anybody know?
  3. I like normal for almost everything because it's easy and fast to make and it works no matter how diffuse the light is, whereas a bump map will look good in sun but flat in shadow. I use the free ndo plugin for ps, and it's WAY better than the nvidia plugin. Ndo has a new version, and it looks good but costs $, so you might want to check Crazybump or other if you get to that point. For my use, the ndo freebie version is great. I use displace rarely, as it takes a much longer time to render, and uses tons of memory -sometimes it's the only way to go, but it's a last resort for me.
  4. This is low indirect illumination settings. Try irradiance medium preset and see if it goes away. You can then decrease the hsubdivs from -3,-1 to something like -4,-2, etc.
  5. Thère`s a thread on the Area about this. It`s because BB2012 defaults to ipv6, and most networks are ipv4. The solution involves deactivating ipv6 in Windows device manager, or something like that. Go see the thread for better info.
  6. I was joking about Lufthansa safety because you show 1 plane zooming past the other, separated by 3 meters!
  7. DavidR

    vray material

    Make the shader Ward, anisotropic ~.4 or more, and set it to 90 degrees -I don't have Vray open right now, but it's in the mat ed in shader options.
  8. No, don't restart Max, just do everything up to that, then reload the map in mat editor. I don't know why Max doesn't keep the 'match bitmap" setting anymore -Max gets more broken with every release since 2009 is the only answer I can give you.
  9. 2. Like Max, you can render on 10,000 render slaves, and you can do DR (multiple machines rendering 1 image) on 10 machines. 3. You can do exactly the same with 1 Vray license. 4. I can't reply about RT because I'm still on Vray 1.5 and a 3-yr-old graphics card.
  10. Intel develops an architecture (tock) and the next dev cycle is refinement of that arch (tick), so for Max, it would be new features in one release, and workflow fixes, consolidation (eg: make editable poly and edit poly share shortcuts!, same with mesh/edit mesh/edit poly, etc.), fix viewport issues, tweak UI, increase performance, etc. This is more than hotfixes and extensions, but user-driven changes to software useability. I'd like to see fewer new features and more quality + workflow, etc.
  11. absolutely, can't beleive Max doesn't have this. I have to open a scene, save selected, and merge that new file. What a pain.
  12. Once you've reverted to DX9, doesn't F2 work to toggle red face/red edges?
  13. Where are your bitmaps coming from? Are you taking them with a camera, scanning, or what? Generally, we have to prepare maps in pshop for tiling, etc., so they're automatically saved as 2.2, and my Max settings are like yours, except for "load enable state...", which I have unchecked ('cause I don't know what it is), and output is at 2.2 for .jpg and .tiff output, or 1 for exr output. Set it to 2.2 even for 32-bit tiffs, etc, -only exr and rad/hdr formats must be output at 1. I load the bitmaps normally, ie: 'use system default gamma', so I don't have to do anything differently, and the colour-mapping (f10) settings -this is the other importabt bit- is linear multiply (a default -you should start with this and use other types for 'problem' scenes, though I've never had one:), check 'use colour adaptation...', do NOT check 'linear wkflow', and the other checkboxes are up to you. Set to linear multiply, dark 1, light 1, gamma 1. See if that works for you. If you get blown-out windows, try adj. your camera exp 1st, increase interior lighting (if you have any), dial down Vray sun, etc, before switching to Reinhard, unless you just like the flatter, less saturated look for your scene. Reinhard should be a choice, not an imposition, is what I'm trying to say -I have nothing against it, and P. Guthrie's stuff is beautiful. Good luck.
  14. Not sure if you're just rendering or doing lighting analysis, but normally, I'd just stick Vray lights (or mr, etc) 12x12 or whatever, with maybe a plane the same size with a glow applied. It will render faster, the glow gives you the look while the light generates 90% of the light -don't crank up the multiplier of the glow material or you'll start to get white dots or other problems. If you need to use ies lights, my understanding (I don't use them) is that the light they cast is consistent with the light type AND it's fixture, so again you probably don't need to model the fixture. Esp. for an indoor scene, a photo would likely show all your lights as just white glows with no discernable fixture detail, so I think you're cleared to cheat!
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