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Continuumx

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  1. I am looking hard at Archicad, I have seen the videos and had a chance to test it out at store. It looks and feels good, much more so than my experience with ADT 2007. Now for the big question, how does Archicad 10 handle importing of existing 3d geometry created in another program (I am aware of the plugin for sketchup, but lets say you use Cinema4D, Rhino or something else? Lets say I like using Cinema 4D R10 for conceptual modeling. I build a nice 3D model there that I would like to import into Archicad 10 to either trace out in plan or extract as much of the intent of the the concept into BIM. How can you do this? At the moment, I cannot find any 3ds or obj import options. Is this possible? The matter of extracting and taking info from the conceptual model is something I would work out, the problem is, is this even a possibility to get the work into Archicad. Maybe I could slice and dice the model up to get some kind of floor plan that could be traced in Archicad? Any ideas?
  2. Ernest it is a simple version of the method to create the AGS. It could be improved greatly. There can be no more information on Glare, DOF, and AGS at this point.
  3. Read my last message again. A question or assumption was made about Glare and DOF.
  4. Thanks Maxer, it is a test demonstration of glare feature working with DOF. And it is not created in V1. The large sphere in the center is not glass. however the green sphere in the background is glass. No attempt to make an Arch Visualization scene in this simple test, nor any goal to impress you. Nor will there ever be any attempt to satisfy a request to impress.
  5. The material wizard creates materials in the way you remember creating them in the Beta version. The product that the material wizard creates is still a standard material in the material editor. The material editor is just that. It has nothing to do with the material wizard.
  6. Maxer, anyone that has been on a beta test team, usually does that. They test features and hunt for bugs, not render pretty images. Once V1 is released there will be good time for this!
  7. Speak for yourself, I did not have problems with RC5 and materials that can match or surpass the Beta engine.
  8. Maxer, it is not the fact that the materials Mihai was referencing are not real, it is more that the conditions to produce certain materials, we may or do not quite have the technology to produce. Nonetheless the materials are still phsyically accurate. Case in point, you could simulate a material with Maxwell Render that could only be produced in the construct of a controlled vacuum.
  9. Buffos, please do not make assumptions about how this material performs until the final version is released.
  10. Hello 1eo, I wrote you back a response over at http://www.maxwellrender.com forum.
  11. I would be interested in this section. One of my favorite artists right now is Syd Mead, I love the way he represents space and people. I want to take as much as I can from his craft to integrate into my own style. This would be wonderful addition to the forum!
  12. Looks good Brian, I have two recommendations: Can you add a small bit of blur to the sky background to make it recede more from the building- add a bit of depth. The landscaping near the shrubs and rocks in the foreground is very flat, a bit of Photoshop hair brush can give it some uneveness and a bit of height. Overall, fantastic for two days of work!!!
  13. This is a really good rendering. I would only take a look at how you can impart more variation in the floor texture, maybe some procedural noise to give it a slight bit of variation/wear it is very uniform at the moment. I would definitely give a slight extrusion to the lower 1" of the base portion of the desk so that the junction between the desk and floor is not so orthogonal. A slight shadow recess will make it more realistic!
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