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rh256

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  1. - Ok here are one example, you can touch the scene to change viewpoint : http://rh256.free.fr/camtest.zip
  2. - Thanks Olaf for your lightmap method, I'm going to try it. - About viewpoint, I don't remember if I must set FALSE or TRUE to jump field for no smooth transition. I make one example in a zip file on my site and I send you the adress (1/2 day) . - For Web3D/3D there is toooo many technologies: viewpoint, quest3d, virtools, Adobe atmosphere, flash 3D, Blender 3D web ... It's difficult to make the right choice & some of their are very good rendering & good development environment. But they are all, not open format like VRML/X3D ! They can be tommorrow, not supported by their compagny ! I think for 3D professionnal, VRML/X3d is right choice for today & a good investment for the future because this is an ISO standart supported by consortium. One standart, many implementation on various OS (browser, java applet, library, windows, linux, mac ...), fantastic browsers like BScontact, cortana, Pocket Cortona, octaga ) ... For the future with MPEG 4 VRML/X3D can be the right solution for encoding 3D data. best regards, RAMI Hachmi. http://rh256.free.fr/
  3. Hi, - Excuse me for my late answer and thanks for the screenshoots. Your lighmaps are very realistics. About the Ikea-sofa lightmap, do you make the mapping manually in 3DS or do you use plugin ? - For the urban scene, I am impatient to see it, I very like this scene. - From your november message "turn off smooth viewpoint animation with scripts", with BScontact : DEF Camera Viewpoint { position 20. 0. 13 orientation 0.280596 0.949487 -0.140498 0.9704 fieldOfView 1.025 jump FALSE # no smooth description "Camera" } best regards, RAMI Hachmi. http://rh256.free.fr/
  4. Fantastic screenshoots ! very realistic models & textures, the billboard trees are varied and their shadows are realistic. Do you have another screenshoots of your vrml-scenes. best regards, RAMI Hachmi. http://rh256.free.fr/
  5. Thanks, I like your work too, very good radiosity lightmap, realistic rendering. Your Ikea-sofa is perfect ! - With 3dsmax, do you use a plugin for render the radiosity ? All my archi model are lighting with LMM, good prog but in Beta. I'm going to try gile. - About interactivity , script made manually with VRMLpad 2.1, sometime Cosmoworld for making somes events connections. Making Proto for reusability of javascript: In all scenes the interface is the same. - Just trunk and billboards for foliage. I make trunk with 3ds, you can make it with extrusion, for foliage, texture with photoshop, and then I place all the billboards with cosmowords (I like cosmoworld placement tools), I repeat operations for all Level Of Detail. Then I make Proto with the three for quick reusability. I see this technique from a demo. Billboard technique is not right for all sort of threes. - About png, yes " it only works well with gif", that's too bad - My landscape scene is online, bad textures and low speed: javascript limit. http://rh256.free.fr/terrain/terrain.wrl - I'm working on a proto for putting some peoples(bots) on vrml scene, I put the source on my site when it's ready. best regards, RAMI Hachmi. http://rh256.free.fr/
  6. About BScontact multitexturing, I make a tutorial, you can fint it here (hand working !) : http://www.web3d-fr.com/tutoriels/modelisation/Textures1/ RAMI Hachmi http://rh256.free.fr/
  7. Hi, - Thanks to visit my new site about VRML+Bscontact extensions, You can find here 3 Architecture scenes with lightmap. http://rh256.free.fr/ - 13 news scenes, all in VRML+Bs ext with Intensive using of : .JAVASCRIPT for interactivity .LAYER3D : graphic interface with windows, menu, contextual information .MULTITEXTURING : detail mapping, lightmap, effects .COMPOSITETEXTURE3D : informations screens, advanced textures .BUMP MAPPING EMBM .CHROME EFFECT .PARTICLE ... - Coming soon: PROTO, TUTORIAL, no immersive 3D scene. RAMI Hachmi http://rh256.free.fr/
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