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Christian Miranda

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    Christian Miranda

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  1. Hi Jeff, I would keep all of your splines in a group and not attached to each other. that way you can make quick edits and once you have the splines ok, you can generate the terrain at any time. Btw, I hate Max´s terrain object. Form-z is the way to go for terrains. If the company that you work for does a lot of terrains, I would seriously consider form-z. Regards, Christian Miranda
  2. The rendering looks way better now with the new background. Great work as always.
  3. Hi Ernest, I have to say that I love your renderings and that the renderings that are on the top of this post are not as "high profile" as your usual work. Maybe the entourage has been done a bit quickly or something, specially the trees on the foreground look poor in comparison to the rest of the rendering. Now...I´ve just visited your website (not for the first time) and looked at your recent work: Man, that series of renderings of the cruise ship is simply AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! that´s rich work in every possible sense. Congrats!!! Greetings from Brazil, Christian
  4. Hi Dibbers, Your modeling and lighting and composition is great as always. There is something that is not looking pleasant to my eyes though: your background is not at the same "level" of your 3d/compositing work. It is making the building to look like a physical model. I think it´s the blurring. The background´s perspective is not matching your rendering´s vantage points too. Other than that the image looks great. May I be too picky? I would add a bit more of diffuse/ambient lighting to your shadowed areas, I know that the high contrast is a very important part of your work, but we would be able to see more of the materials on the shadowed areas that way. Keep delighting us with your great images! Christian Greetings from Brazil.
  5. Photorealism!?!? Well, as I love this forum because (but not only) It has been created by an artist and is so nicely kept greatly alive by several great artists for artists from around the world... I will mention my opinion: I trully don´t think "that word" or is that a mix of words? is a requirement for a successful architectural illustration... In the very end what really pleases the human eye is an interesting composition, rich colors (I don´t mean changing the proposed colors but just give them life) and contrast (I hate washed out 3d renderings). And then come the detais... 1. With today´s modeling tools one can achieve very fine details such as a naturally laid cushions, a nice bedspread, curtains, etc. So many of us can also be called digital sculptors. 2. Natural looking textures. There are many of us who can produce incredibly natural looking or fantasy textures. 3. Lighting. I believe that monte-based GI, mesh-based radiosity, traditional spot/omni lighting are only tools available to the artist. GI is "fashion" but as we know several artists can produce extremely beautiful images using scanline with omnis and spots. Instead of "photorealism" I believe a well balanced combination of the above mentioned points (which also could be called talent) is a key to a successful life as an architectural illustrator. OMG!!! I hope one day we all will get there!
  6. Hi Silverio, Overall nice looking images. Here go some c&c: 1. In the first image, your camera lens is generating too much distortion. I would pull back the camera some more and use a different lens. 2. The texture in the first image on the entries is sliding, it´s easy to fix that. 3. Your texture work is great but the map on the roof is not realistic. 4. The roof that you modeled is not very good for close-up renderings. That´s it. Keep up the nice work. Christian
  7. Hi Chuck, Good looking bathtub, the material on it looks great. I miss some more indirect lighting in your interior specially the small desk on the right would create shadows on the floor and on the wall and the chair would create shadows on the wall. The interior seems a bit dark to me as well. Overall nice image. I think you can solve the indirect lighting problem by using more light bounces. Christian
  8. Hi chen, Nice looking image! The only constructive criticism goes to the fact that you don´t have sufficient contrast between the building and your background. It would be great if you had way more light comming from the building´s windows to create contrast. Cheers! Christian
  9. Hi nisus, I only have to comments to your rendering: 1. You need bounced light specially in the terraces/decks. 2. I would put some noise with different colors in that red sidewalk, it looks too even. Other than that the saturation issue that your client asked for...the rendering is perfect. ooooooooooooops....I remind one last thing...if you put some kind of high contrast environment reflection in your glass it will look even nicer. bye.
  10. nisus, Just another quicker comment: try creating leaves with three or more variations of color, one more saturated on with a bit more of yellow, It is that randomization that makes the trees look pleasant to the eyes. I hope it helps. Christian
  11. Hi nisus, A long time since we talked. Here go my comment(s): 1. You are doing a great job in creating compositions (on a natural way) with the leaves and flowers but you can increase the believability of your tress if you add another component to them: self shadowing, your trees look flat because those bunches of leaves would project shadows in the other similars as well as received shadows. 2. This second comment is just about adding more volumetry to the tress, if you take into account the position of the sun you can make the side of the tree facing the sun brighter and the opposite side darker. 3. If you want to create even more sophisticated trees, you can create thinner branches as they are farther from the main branch and if you create more variation of leaves they would be perfect. Nice to comment on such a nice work. Christian
  12. Hi folks, I thought I should put my experience as well. I started learning modeling in Form-Z on the macintosh and in Autocad back in 1993 and after working with Autocad's solids/surfaces I quickly decided to use it only for cleaning up drawings and closing polylines and Form-Z for modeling. Then it came 3dsmax 1.0 and I jumped in the bandwagon of parametric modeling and never looked back. :angecool: In my opinion the best combination of softwares for Architectural Vizualization is Autocad LT (because it's cheaper for cleaning up drawings and closing polylines although you can edit splines in Max easily) Viz or Max (depending on your demands for animation) and a fast/stable GI renderer (Although you can do wonders with max's fast scanline renderer and I love it for fakeosity). Don't forget Photoshop. But that's all a matter of taste. Regards, Christian
  13. Hi Greg, How are you? Do you still plan to publish your article on the dual Xeon system? Greetings from Brazil. Christian
  14. Hi DLieber, Agreed on the somewhat cold atmosphere, but that can be the white lights. Your second image lacks direct shadows, or maybe if you increase your radiosity settings you would get more detailed shadows. I miss some reflections on the screens as well. Nice work overall. Christian
  15. Hi witch, The building itself on the first image look nice and soft! Your entourage is the bad guy. Here go a couple of suggestions: 1. Try to emphasize the horizon line on your sky, perhaps add a gradient to it and tweak the clouds (their size need to be according to the horizon). Even a surreal sky would benefit from that. 2. I would change the cars colors to some browns, silvers and pastels. Those vibrant colors aren´t so usual. 3. The grass needs more variation and the trees are too triangle. If you are going NPR, try a mix of a slight motion blur with noise on the trees to get rid of the triangles. Keep us posted on your results. [ June 07, 2003, 04:24 PM: Message edited by: Christian Miranda ]
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