Dear All,
I've got a difficult effect to try and create, with a few constraints that i need to stick to.
This link shows the effect that i am after.
A little info on my scene.
23ft Reception / Atrium with 2 walls that have water running down, Render time for the base render is already about the 2 hour mark so i need to render this effect as a separate pass.
The wall it runs down is a glossy tile.
Using Mental Ray and 3ds Max Design 2009. Compositing in After Effects CS4.
At the moment i am using a PFLOW with a noise map on instanced planes (with motion blur)
It kind of works but i'm about to try and see if the MR Ocean Map as an animated texture might do the trick.
Anyway if anyone has any theories, i'd be glad to hear them
Many Thanks
Chris