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Ernest Burden III

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Ernest Burden III last won the day on August 5 2020

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  1. Sorry for the late reply... Let's see, there are three or four versions of the Architectural Delineations book, the first had the red, but it was used again on the Third Edition. Some of my work is in the later versions. Yes, my father did the Entourage books, again, some of my drawings in there, and my sister's, and my mentor, Brian Burr. The later versions of the book went to awful photos instead of the generally-nice hand line drawings. My work is the cover of one edition. But don't miss the Ching books, they are GREAT.
  2. Books: anything by Francis D. K. Ching, but especially Architecture: Form, Space, and Order which is a degree in Architecture in one book. also, Ernest Burden (my father) Architectural Delineation: A Photographic Approach to Presentation good down-to-earth methods in Jim Leggit, AIA Drawing Shortcuts mostly hand-drawing but you see how pictures come together. One common failing of 3D artists is to think its all about the model, when in fact its really all about how it looks in the final, no matter how you got it there.
  3. Wow, if that isn't an understatement. That piece built 'the look'.
  4. Scott, thanks. I had never heard of an eGPU, but no, I want to swap out the graphics chip in my laptop to a newer generation one, if possible. Also, I took your advice and found you on Instagram.
  5. I would appreciate help in knowing what upgrade options I have for the GPU in my aging laptop. It was very expensive when new and it has been reliable and sports a fantastic 10bit IPS panel and glass screen. I wrote to Dell to ask about it, and they were worse than useless. I sent them their own unique device code for my machine so they could see exact specs and customer info, after many days all I got was questions if I was looking to make a business purchase. Replied, waited weeks, nothing. When I tried to buy a laptop last year from them I had to get 20 mins. of frames rendering in a hurry. They wanted more than a week to ship. I was able to call up B&H in NYC and order an identical spec MSI machine and drive down to pick it up. Dell = jerks. I can't justify a new laptop right now so want to extend the life of this one. It has been great, but Adobe apps and Cinema4D are not happy with the GPU. I'm hoping I can upgrade it. The new card must be able to do 10bit color in Photoshop, which used to always mean a Quadro. Generally, I've always bought Quadros. News item, Jul 29, 2019: "NVIDIA has just released the latest version of its Studio Driver...the new driver, “delivers the best performance and reliability for creative applications via extensive testing of creator workflows” by adding support for 10-bit color for creatives who use programs like Adobe Photoshop and Premiere. The new driver was announced at SIGGRAPH 2019, and it’s a big deal for PC users who don’t want to pony up for NVIDIA’s expensive Quadro cards. Up until now, only NVIDIA’s Quadro RTX cards supported 30-bit color (10-bits per channel) leaving users with NVIDIA’s GeForce and Titan lines of laptop and desktop GPUs limited to 24-bits (8-bits per channel)." I would like to know up to what level of Nvidia cards I can use with this chipset. Other than going from Win7 to Win10, the laptop is stock: Intel Core i7-3840QM CPU @ 2.80GHz Code Name Ivy Bridge Package Socket 988B rPGA Family 6 Extended Family 6 Model A Extended Model 3A Stepping 9 Revision E1/L1 Dell Inc. Model 0WK0KW (SOCKET 0) Version A00 Chipset Vendor Intel Chipset Model Ivy Bridge Chipset Revision 09 Southbridge Vendor Intel Southbridge Model QM77 Southbridge Revision 04 NVIDIA Quadro K4000M GPU GK104 Device ID 10DE-11BD Revision A2 17.3" FHD(1920x1080): Dell UltraSharp™ with PremierColor technology, IPS, LED-backlit, 100% Adobe RGB Color Gamut Any help will be greatly appreciated.
  6. One way I kill pure black in a scene is to adjust the shadow color of lights to be a little above black, maybe with a bit of color. EDIT: Oh, and there is also the 'exit color' which defines what color is shown when you have reached the end of the ray depth or light to bounce. You can set that to a non-black. But I think my first suggestion is the right one for your scene.
  7. DWG won't carry materials, but a client's mat are usually just colors or stock "concrete" or "Wood -3", pretty useless. If the structure is good (object separation and proper joining) and surfaces aren't either over-divided (Rhino, you know you have some explaining to do) of curves mutilated, then go with it. OBJ is still a viable format, though world 'up' can vary. Usually client files are a mess. I will be asked for a discount if they provide a model. I respond that it will make more time open for the detail work at the end that makes the work great. That sometimes works. Occasionally, a client model is good, easy to work with and actually saves time. Don't count on it. So it's best to use them as a guide and re-model to your needs. The mantra is "I am responsible for my own models".
  8. I have to look into how you control cameras in the outside engines. I have great control in Cinema, and when I render with something like vray, it simply functions within C4D. In fact, with my show, I have modifiers that adjust the geometry of characters to maintain an 'edge look' a profile, taken from how I draw them by hand. So there are scripts that use camera position relative to subject that control non-linear scaling and splines that deform. I doubt I can do those things with exports unless those effects are baked, perhaps Alembic, which is not impossible, but would all be easier within the DCC app's walled garden. Thank you for sharing that and your interest. Those kids are cute, and look well-thought out. My project is perhaps earlier in development, but has characters, settings, story outlines and story generation criteria, plus drawings by me and my kid, all by hand. Here is a placeholder for our website,so only two sketches up: http://www.idenstelescope.com/ Iden lives in a world that looks like this:
  9. Boom! Thank you for sharing that, made my day. That is awesome, and what I'm hoping to take advantage of to get my show produced. Back to arch-viz, there is a frequent problem of rendering and post work get left to the last moment, usually by clients slow to complete designs of revise the formerly-final versions. That means I have almost no time to get the real artistic quality into my work. Getting things to render faster but about as well would really help. Unreal is looking good enough for what I do, since I pull renders into post and do a lot of stylizing and tweaks. For me the only issue is how well it interfaces with Cinema4D.
  10. The next big thing in my career will be an animated children's show. It has been a very slow process as I'm doing it all myself, with some help from my brilliant kids. I am very interested in what I can do with realtime output. Initially I may have to produce a few mini-episodes completely on my own. There will be lots of freeform architecture and landscapes, so I'll still be imaging buildings. Methods to reduce the work of making animation are needed. I have found a way to go from audio recorded speaking to driving mouth shapes, for example, which could save lots of time hand animating characters talking. Possible to have walk cycles activate along a spline path. I don't want a robot-animated show, but getting enough produced as proof-of-concept is critical to finding funding for better production work. There's also a book version of the launch story, and I am also working on the illustrations for that by hand. Then I want the animation to look like my pencil drawings. I'm not sure how far I can get into NPR with Unreal. Or Redshift. Thanks for the link...I though the bridge Maxon was working on was to Unity Engine, not Unreal. I'll have to check into that.
  11. I've been hearing lots of raves for RedShift recently, but haven't had a chance to try it out. Frankly, before that was raves for Octane. And Arnold. And I've been doing well enough with Vray, and I see the writing on the arch-viz wall that says "learn Unreal, fool". I can't try them all out and still earn a living. So seing that Maxon bought Redshift puts it at the top of the list to try out. What I would hope for is full integration with Cinema4D. It should work with everything in C4D, and there's a lot there. While the native engines in C4D are nothing special, they render everything you can make without a problem. Vray can't do that. Octane can't do that. Unreal doesn't even have a bridge. And, Neil, Maxon will not replace their native render engines, at best they will add integration of RedShift. There are so many people who rely on the basic 'standard' engine. I use it for some big animation projects that Vray can't handle. So RedShift will be an addition, not a replacement, I am sure.
  12. Oh. I was about to suggest an MSI laptop . I recently helped my artist son buy one, a 17.3" MSI, NV 1070i card, which I borrowed for a few weeks to render frames on a big animation. It is doing well, and my kid is hard on hardware of any kind. (I have stories). I went with the MSI vs. an identical spec and price Dell because Dell wanted a week or two to send it, I could get the MSI off-the-shelf at a store in NY City (with parking!). The MSI did have special cooling included. But...what Scott said.
  13. Ah, as in traffic engineering and design and such. I was thinking you were in a rendering company. I recently did a 20 minute animation showing two bridges, one getting a span replaced and the other completely replaced by an A and B scheme on an existing or adjacent alignment. I worked for the engineers. I had to show traffic patterns, lane adjustments during work, detours around a region. And, I had to figure that out myself. That explains my awe at the idea of a 'traffic group'. I can also see a large enough viz company benefiting from a dedicated team for showing urban traffic, and people traffic. There is a great looking plug-in for Cinema4D called RealTraffic https://c4dplugin.com/product-rt , I'll have to try that next time I need to show traffic over miles of NYC when a bridge gets replaced.
  14. Andy, you joined in 2008 and are pushing five posts? Don't be shy. Feel free to jump in! So, there have been many threads about that over the years, here's a recent one that has some good discussion: http://forums.cgarchitect.com/84823-brand-name-objects-renderings.html
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