a few test that i have done lately, getting some very high res textures into the engine,
here is a 8192x8192 landscape.
Also a house im working on, the lightmaps were rendered quite low for testing purposes, texturing is next up.
Oluv... as you can see i am getting artifacts when i do a low res bake (-5 -3 imap) only way to get that looking clean is to crank it right up and let it render for a few hours. maybe it will be the same for the engine you use?
My main target group for this engine will be Architects and visualizers,
who will want to see what the lighting is doing in their project
and study it in realtime. I do not expect to make photorealistic scenes
that rival prerendered with it, but as a nice flyaround tool that a client can easily
take control of and get a feel for their building.
The control is super smooth with easing in movement and camera look,
its quite cinematic compared to the sharp control of fps games.
Clausbang... Im not sure of the current crop of real time tools out there, the screens i have seen look quite game like.
im not sure if it is easy to implement texture baking easily,
for this engine all you have to do is make sure the object your
baking has the word LightMap in its name. thats it.
once you have imported it into the engine, it converts everything.
to texture maps and lightmaps.
It can handle textures up to 8192 pixels for landscapes and aerial photography, has an option for flat reflections such as pool water.
Level of detail because you are loading the scene into your video cards RAM,
providing it fits you will get 75fps easily, if it doesnt it has to swap textures
from memory reducing your frame rate down to about 30 with
LOD in theory so long as you only have high res textures close up,
there is only the limit of your main memory for scenes.
32 bit alpha channels for plants etc. Instance rendering,
Proxy support, animated textures and lightmaps. and
stereo polarised projection.
more detailed news of some of these things soon, as i have a dayjob unfortunately. so only have the wee hours of the night to work.
cheers for the interest