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archytextural

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  1. I think of it as the difference between your casual picture taker and a photographer. anyone can take a picture with the current technology but it takes a deeper knowledge to take that same view and turn it into art. the Revit render is the photograph, and if that's all you want then fine, you've got it. But if you want to tell a story and evoke people to want to be there then a skilled visualization artist is who you hire.
  2. thanks for the feedback scott. It's not a portland project but a firm here in town did design it. Currently I'm playing around with the images to work on my rendering technique and boost my portfolio since I'm currently out of work. The view is not the most ideal, and this was just a quick excercise to warm up a little. I'm currentlt working on revisiting the project and picking a couple of better views and maybe even creating a tutorial if it works out well. All of the buildings with detailing are part of the project and the blank ones in the back left are for context. I'll keep you posted as things progress and thanks for the tips. I've admired your work, and am even a fan on facebook. It's nice to have such good talent here in town.
  3. Studio/Institution: CLewis Design+Viz Genre: Commercial Exterior Software: Sketchup, Max and Photoshop Description: Here are a couple of projects I've been working on to get some constructive feedback on how to keep improving my work. All were modeled in Sketchup and brought into Max to Render and finsihed in Photoshop. Thanks in advance for taking the time. Chris "Archytextural" Lewis CLewis Design+Viz
  4. I think everything is there for a good image except a nice building. I hope you didn't design it, but wow the proportions and materiality of the building are miserable. Cash this one in and move on to nicer buildings with a better visual focus.
  5. I think it's an intersting image, and successful at a quick presentation image. However, i think it looks like a foamcore model with the colored elevations pasted on. The buildings feel like they're missing some depth. But like i said it's a good image all the same
  6. "You should first understand how VRay materials work, then take a careful look at a real glass to try to describe its properties. Once you understand how real glass works, you can then recreate it in VRay. (as any other material, actually) __________________ Rick Eloy reb digital - Really, I'm doing it for the kids..." nICE... GIVE A MAN A GLASS MATERIAL AND HE EATS FOR A DAY, TEACH HIM HOW TO MAKE HIS OWN GLASS AND HE'LLHAVE GLASS FOREVER. I LIKE THAT TECHNIQUE
  7. it looks like there's a secondary light source to the right out of view that's giving the nice even light. the version you've made seems like it's in a solid box with just that light slit to provide all the light for the room. I'd up the secondary bounces, increase the exposure time, or add that second window into the room. Just my 2 cents
  8. i think with that much brick outside the window you'd get a little of the brick color bleeding into those nice crisp white walls. or reflecting some in the shiny surfaces. or perhaps a dusk shot could be a little more interesting an image a little warmth coming from across the way from the rick building... just some thoughts
  9. try this sun/sky system and physical camera setup. it's based on the Lele method but gives good starting point. hopefully this will help a little
  10. It's really intersting for me to come on here and see a building that our office designed on the boards. Good job on the image though. I think my eye is a little more critical of the image because i love that part of town and i don't think you quite did the park blocks justice. Overall the composition and tones are great though, it's just the little details in the city that I'm unfairly focusing on.
  11. make sure your faces are facing the right way, or that force 2 sided is on
  12. very nice image. My only comments would be on the roof design. that looks like snow country and those roofs look like they will just hold onto every bit of snow that falls in those areas where the two roof planes come together. Again, really nice image, but if you designed it I'd rethink all those gables coming together like they do.
  13. i think the content is very good, the editing with the music is great, but personally i would like to see less jumping around from project to project. If you can add the same dynamics with the music but stay fully illustrate each project before jumping on to the next one, i think it would be more successful. One area that really stands out that could benefit from this is the transition from the night shot of the whole development to the day shot of one house. that's just too stark a transition to me. just my 2 cents though. great work overall though
  14. Great Work! My only big comments would be the weird trim at the window in the front, and the fact that the railing in the front and back is missing from the overall building shots. I can understand why, but it's a noticable omission.
  15. good start! I'd recommend increaseing the sun size multiplier to get some softer shadows. it's rare to have such sharp shadows at that sun angle
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