Jump to content

ivanjay

Members
  • Posts

    273
  • Joined

Personal Information

  • Country
    United_States

ivanjay's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Hi George, I appreciate the response and dont mean to come off negative about it but I think you might have missed the context of what I was trying to accomplish.... Our workflow and client demand does not support the time required for the highest of quality in renderings. We know and accept that. What we are trying to figure out is what is the best platform to allow us to improve our quality and maintain a short workflow. That is very much a software related item.
  2. Thanks Scott. Enscape does look promising as we want to step up the quality but want the fast workflow. That is what we are currently exploring so glad we are in the right direction.
  3. So here is my dilemna.... I have a group of talented interior designers that do a nice job with their design. They do a really nice job with renderings, but they are Revit renderings and lets face it revit renderings are a bit flat and just dont look like Max or other high end rendering engines.... they have tried everything and gotten it really good, but not up against one of those others. We have looked into outsourcing visualization work but it gets pricey when we can do it in house plus we are depending on others schedules. I challenged them with Max and that really fell flat. Although I know it they have the software very cumbersome and most importantly the workflow of working in Revit plus Max slowed them down tremendously.... I get it. So we are now looking at rendering plugins for Revit. ALL of our renderings are commercial interiors. Sometimes windows with natural light, but always inside a building. We are looking at Vray, Enscape, Lumion, etc. but wanted to throw it out on a forum.... Any ideas or suggestions? We work on very short term projects so it is critical we can crank out the work, but we want to up our game on quality for sure....
  4. It is just testing, not a real project so I am okay tintering. Plus I am familiar with mental ray so principles are somewhat similar. Is bucket generally considered better for finals? Seams dangerous to test on one and flip for a final. When you say overblown you mean over exposed? There are a lot of general lights in this model Sent from my Pixel using Tapatalk
  5. Think I got it, I had to disable the time limit for image sampling. Still some grain but WAY better so clearly just adjusting the noise parameter now I would think
  6. Hi all, This is my first scene in Vray. Very excited to start learning it. We completed this model in Revit and I imported FBX into Max. Deleted all of the lights and recreated max lights (vray lights). There is no exterior lighting. All interior. I played with the settings and solution with a gray material. Basically just a gray diffuse material (128) with slight glossiness to get some reflections on it (pulled it down about a quarter of the way). I am playing with the settings with irradiance map and light cache to try to get a nice clean render before I start adding materials and really getting ahead of my self. I did a lot of reading and am playing with lots of things but nothing seems to be clearing this up. Clearly, I am missing something! Wondering if anyone seeing it could provide some quick feedback before I get into creating materials. Thanks! -Ivan
  7. Larissa, appreciate your feedback as well! I do see your points, I think some more work there would really make them more natural looking and not rushed to be stuck in there.
  8. Francisco, Thanks for all the feedback. Interesting perspective on the placement of people.... We tend to scatter them as everything we do is foodservice and our clients want to see a space come to life. In reality, it would not be a good thing if we had empty parts of the cafe so this is fairly typical. However, I think your comments are interesting about grouping but leaving the image a bit more raw in parts to make it more visible. I am going to pass on the photoshop techniques too. I did not personally add these in and some of interior designers did but the comments are great. What really made me real think is the angle. As long as I have done this I always position the camera at 5'7" (average height) and point the target at about 3' high at a specific point (the top of the counter) looking at the food. But to your point I have never and would never take a photo that way. So in the future I will definitely try that change. I appreciate all of your feedback and I look forward to posting my next one with many of these ideas in place!
  9. Francisco, I did not use IBL. Let me know if I am wrong but isnt that only if I am using an HDRI map for environment? I didnt use one as there is no windows or anything in my scene. Attached are the final images. What did you think? I added AO to a view materials in the cafe market but not all of them just to get this one wrapped up.
  10. Thanks Francisco, most are actually not pure white but a few are so I will tweak those..... How about the AO, traditionally I only added it to painted materials. But where do you typically add it? I am thinking wall tile, floor? I dont want to overdo it so what do you think? Appreciate the help!
  11. I did not model the ceiling but I did add some bump and noise to it. I also made quite a few adjustments and split it into two views. Overall we are getting there. A few more tweaks and I should be ready for high res but I would welcome more comments! There are some obvious quality issues due to low res so disregard those
  12. Francisco, I am going to continue on this and re-render with a new ceiling as well as floor finish material with some of your suggested tweaks. How would you go about creating the light fixtures in the ceiling? Do I need to make it an edit poly and actually extrude faces up at each fixture and use a multi sub object to create a filter and stick lights in it? Just not quite sure how to go about that workflow.
  13. So it looks like when I turn off Fast (interpolate) these go away and that fixes the issue. Any reason why?
  14. Ugh sorry, posted back with the image
  15. Hi all, Any tricks on getting rid of the attached. This was my production level rendering and disappointed as all looked okay until this, and it took almost 12 hours to get to this point Do I need to turn glossy samples up on the floor? Turn up unified sampling or both? It is a falloff map on the glossy reflections on the wood floor. Thanks!
×
×
  • Create New...