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davidrhouston

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    Scotland

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  1. Thanks guys, much appreciated. The trees are simply Evermotion mondels with a wood material on them, I have retained the opacity map so that they still represent leaves in someway. Just remeber to keep the uv maps on the wood planes quite bit to emphasise the feeling of scale. Thanks David
  2. Studio/Institution: RMJM/Sub-Division Client: RMJM Genre: Residential Exterior Software: 3ds Max, Vray & Photoshop Website: http://www.sub-division.co.uk Description: I really like the idea of scale model renders so I thought I would have a bash with an old master planning project I worked on. Probably too much sun and could have been a bit more studio based light, I have also kept the mapping scales quite large to increase the perception of scale. Modelled in Max and rendered in vray, depth of field was added with a zdepth pass. Cheers David
  3. Cheers guys, the rain was created using the spray particle flow. Vray direct volumetric light light above (Stephen helped me on the volumetric light) and a vray plane light just abouve the grate.
  4. Hi guys, My first effort, attached. Initially a pirate storeroom theme but has now ended up more of a city tunnel effort. [ATTACH=CONFIG]40907[/ATTACH] Done in Vray, GI, Volumetric Light with a little post.
  5. Studio/Institution: Sub-Division Genre: Residential Exterior Software: 3ds Max, Vray & Photoshop Website: http://www.sub-division.co.uk Description: Lighting and proxy grass study.
  6. Studio/Institution: Sub-Division Genre: Residential Exterior Software: 3ds Max, Vray & Photoshop Website: http://www.sub-division.co.uk Description: Lighting and proxy grass study.
  7. Studio/Institution: Sub-Division Genre: Residential Exterior Software: 3ds Max, Vray & Photoshop Website: http://www.sub-division.co.uk Description: Lighting and proxy grass study.
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