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Greyfish

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  1. Anyone have this issue? I want my visual conceptional style to have a white background/environment and my solid entities to be another color. I've look everywhere and I'll be darned if I can find a setting to change it! Very frustrating! Absolutely nothing but gratitude and global warming to anyone who can help. Thanks, Sincerely, Out of Answers.
  2. I've been pulling whats left of my hair out trying to determine why my ground/gravel/concrete materials comes out grainy an distorted. I've found some high res. bitmaps and am using them but I think I'm missing a key detail. I've read that the size of the bitmap has to be in correlation to the resolution of the final render but I couldn't find the equation for it. Somewhere else I've read stated you should "stitch" them together in Pshop then apply them. I'm modeling a simple back yard, it can't be that hard to make gravel or stained concrete look good with high res images, so it must be something I'm missing. I've seen street blocks in here look better then the backyard patio I'm rendering! Lol... Help in this would be greatly appreciated from all those in the know.
  3. Mental Ray. And thanks for the feedback, I really appreciate it.
  4. Thanks for the reply, I have looke around, mostly here and on youtube and have a good idea about it. But keeping my graphics card set to 1.0 should be ok if I have max set correctly? Sorry if the question sounds dense, just want to be sure. Thanks again.
  5. I have thought the same thing regarding photography as I do love the medium but have never jumped out there and looked for some formal or informal training until recently. I've found that the attention to color, lighing and just some of the terms used in photography have helped me gain a better understanding of my training in archviz. I'd call my self an intermidiate 3ds max user and have finally found the time to take my work and skills to the next level and learning some photography and actually starting to turn it into a hobby has helped greatly. Good luck on the journey. Love to see what you come up w/ some day.
  6. Hello all, hope you can help me. I'm trying to get my head around gamma correction here and my questions are: 1. I've set my gamma & lut settings to enable, affect color selectors and mat editor and input output to 2.2. Do I also set my graphic card settings to 2.2 as well? It's blowing out all my colors here. 2. When bringing in a bitmap file into max, does it need to be de-gammad first then have it take on the settings of max?
  7. I still consider myself a novice w/ Max even though I've been dabling for a few years now but never really sunk my teeth in the way I am now. Question: When texturing, whats the preferred method? I know projection maps can be easy on simple objects but my thought is if you unwrap the uv's and bring them into PS then it seems pretty straight forward w/o a lot of tinkering...well, not as much tinkering. Any response would be helpfull...maybe. ;} Thanks and advance.
  8. Sorry took so long for a reply, I was FINALLY able to land some side CAD work so I had to jump on that. My issue w/ Max is trying to draw a wall in a straight line. I have 2009 so maybe they've fixed it. Also, unless I'm missing something (which is quite possible) trying to grad a vertex and acturally snapping it to something isn't as smooth as I think it should be. I have to stay on the transform icon to keep it in the right plane and can't grab the actual vertex itself. I'm thinking about just avoiding it and doing my models in Revit, which I'm familier w/. Maybe the surrounding area of my model (low-res buildings next door w/ bland materiels so the object of the rendering would stand out, etc.) would be easier. Just read a scathing review of sketchup in another thread in this section. Thoughts?
  9. Hello all, I've been checking this site out for awhile but never posted. Very nice forum. Anyway, I guess I'd call myself somewhat of a novice now that I'm coming over from CAD and Revit side of things but I have a question: How many CGArchitects use Sketchup to create their overall buildings? Is it easier and more efficient to do it in sketchup and bring into the 3DS Max environment? The accuracy of max really gets to me and if SU is better in that regard I'm all for it. Also, hows the learning curve? How much time does someone need to invest to be able to build quality arch models? Thanks in advance.
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