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PaZ

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  1. Matt - Maya has not same features and plugins, so if i would ever go autodesk - with the amount of money they ask - i would go Max. Even the Forest pack-railclone things are missing in maya so not a tool i can consider atm. Sorin - thanks, nice works. I still have to see if someone will develop a scatter tool as good as forest pack, then Blender would be a no-brainer. Paolo
  2. Thanks for the reply. About C4D, i wrote Maxon to ask about nodal and they answered they do not have intention to change their material system anytime soon. Maybe it was a political answer, but that's what i got I tried Surface Spread and while it's really well-featured, i see that C4D really does not handle a lot of object with ease. 30K instances of a bush, set as Render instance and with display in Bounding Box, were enough to slower Open GL view considerably. Then i raised instances to 500000 and cinema freezed. It came back after 30 seconds and whatever i did freezed Cinema for other 30 sec. I have a dual Xeon V3 with 32 GB ram and a quadro K2200. While it's not most performing card on the market, in Lightwave i can set millions of intances in bounding box and it stays very fast and responsive. Same for Max. So i really do not know what to do with Cinema... as i read around on forums, it seems many users have issues with large object number or many instances, and it really seems bad large-number management is a rooted Cinema issue. I love the software itself, so easy and clean... but if it cannot handle easily millions of instances, Cinema is not the option for me. Maybe forester is more performing, but i do not think it can be much better - i also tried to do same with Mograph Cloner and i got same behaviors. I ask if you and other experienced C4D users are meeting same issue. Thanks Paolo
  3. Sure, C4d is our main alternative to Max. I have a good confidence with C4D, but both Vray and Corona implementation are not up to level - Corona still has not a IPR - and native engine is inferior to Cycles. All of this is due mostly to dumb Maxon's choice to keep a vintage material system. Really, layered materials are primitive and it's impossible to consider C4D if it does not go nodal soon. Other than this, C4d is a great app, but also vegetation management tools like Forest pack are not found, for what i saw both Forester and Surface Spread are not up to FP, and the lack of a robust preset system prevents a good reusage of echosystems. Paolo
  4. Yes, it's an old thread, but something makes it actual: Max is worsening, updates are poor and it needs a total rewrite like no other app out there. Blender is a fresher app and it's rapidly getting to level. So, same thread may have very different answers now than 1 or 2 years ago. Best Paolo
  5. Hi all, in my office, we're using both 3ds max and Lightwave but we're giving a look to other platforms, and one of these is Blender. Beside gui, at a first glance it seems it's a really powerful app, very complete. So question is: which are main limitations one could face going further ? For now i focalized two main issues: - Lack of integration of main engines. While Cycles is good and Vray/corona are useable in Blender, they are not be as integrated as they are in max. I.e. the lack of RT makes their usage a bit "vintage". Any plan you know about to fully integrate one of the two in Blender ? - Vegetation/environment management is surely one of the most complex and important tasks in archviz. Blender has a lot of tools to help on this, up to local brush-painting of size/density (Forest pack seems more limited on this), but it seems to lack a strong preset system which makes echosystems re-usable. Any info about a good way to save/reuse presets for echosystems created with Blender's particle system ? More generally, any hint for a tool/plugin which helps on this within Blender ? Other than this, it would be interesting to know what you guys think about this topic. 3DS max is a big app but lately it gets poor updates, and overall it really needs a rewrite since it starts looking like a load of separate, uncommunicating, buggy pieces put together with no care. This makes it's cost less and less motivated and Max being the "industry standard" seems more due to 3rd part tools than Max itself, so i feel looking for best alternatives out there can be of interest for most achviz artist out there. Thank for your attention, Paolo
  6. my concerns about max are based on a limited experience, but i wonder if is possible to get a fluent and pleasant workflow in Max too, once i know all the how-to, or if it's definitely a rigid one like many users say. Anyway i do not like AD in general and Max cost is something to consider well, when you need 6/8 licenses. For now i prefer to try to see if Modo or C4d are suitable solutions, othwerwise i'll get to know the "enemy" Paolo
  7. I do not love max mostly because of extremely rigid workflow. Everything needs so many more clicks than any other software, and there are unbelievable issues for a software which is the standard - just as example, the fact that camera resolution is scene-based, so i cannot setup many different cameras with different resolutions. There are scripts to come around this, but to jump from one camera to another you need seven clicks. BTW it's just a single example, but same kind of "mental" complexity seems to go all through the software. BTW mine is a newcomer impression and surely a deeper experience could reveal solutions, but first glance is all but positive. Even the highly hyped Forest pack, which has hundred options and several rollouts, seems not to be able to do basic things i do in LW with extreme ease and just few tools at my disposal. Overall, the whole Max workflow seems quite rigid and sequential, with a lot of internal incompatibilities, like if max is an ensembe of pieces not talking each other. If you do something in one way instead of another, then you will not be able to use a given tool, and so on and on. Being used to Lightwave, where everything is so straight-forward and logic, Max experience is very unpleasant and uselessly complex. So, before i jump on it and spend a lot of time to find a decent workflow (if there's any), i really want to know if other solutions around are nearly as good.... even considering they are much cheaper. Best, Paolo
  8. Hello, we're looking for a second software to add in our office, next to Lightwave, which is stil our swiss knife. We have a Max+Vray+ Corona license, but i hate it, despite the fact it does everything. I wonder which are pro's and con's of mentioned software, considering some parameters: - industry standards: C4d seems well supported and many assets are in C4d format, plus there are dedicated plugins for vegetation , Anima and so on. Modo has got Vray recently, but there seem to be not so much around for it about archviz. I hear around users are not too satisfied by Vray for C4d, but C4d got Corona. - Large scene management and large poly objects management: which is better ? - Stability - Vegetation management: this is a key factor for us, since we reproduce environment mostly in 3d. So the app must have good tools for placement/instance painting, and a powerful toolset for managing this kind of thing. - Overall workflow and other considerations. Thanks in advance ! Paolo http://www.engram.it
  9. Hello, since NL will not upgrade MR for LW, i sell my licenses. I have required and obtained authorization from NL so sale is regular. I can split the pack if needed. Price is negotiable. Best, Paolo Zambrini Engram Studio
  10. Hello all, we're going to update our website soon. In meantime i'd like to share some anticipations in our facebook page: https://www.facebook.com/pages/ENGRAM-Studio/134637006588334?ref=hl thanks for viewing Paolo
  11. Hello all, we're going to update our website and portfolio soon, but we anticipate some pieces here on FB: https://www.facebook.com/pages/ENGRAM-Studio/134637006588334 Lot of things to come ! Best regards, Paolo
  12. Hi all, it seems there's no pro-level stone library around, anyone can feed a link of one ? BTW arroway stone are not what i need, i'm looking for very regular stone as used in modern architecture, not old and unregular blocks. This link shows an example of the kind of library i look for: http://www.retestatic.it/user_allegati/500x500/jpeg/fd5/83434.jpeg thanks in advance, Paolo
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