Hi Luke, thanks for reply, before telling whether it worked or not i would like to clarify my points further regarding background and lighting.
Step 1 - In vray render setup I choose default lights off in global swithches, then in frame buffer i tick on enable built in frame buffer, colour mapping as exponential and in global illumination tab use irradiance map and light cache as primary and secondary engine. Rest settings are as default.
Step 2- For my background setting I first go to environment and effects (keyboard shortcut 8) and from there i choose vray hdri as environment map. I open material editor window and copy vray hdri map in environment tab in one of the material editor slots as instacne.
Step 3 - Then for extra lighting I choose daylight from systems, and in skylight drop down menu i choose none, in sunlight drop down menu i choose v-ray sunlight, when asked about assigning vray sky environment map i choose no (as i prefer to use hdri spherical map as background for animation)
Step 4 - Then I use vray physical camera for camera with values f number = 7, shutter speed 175 and rest as default.
Now after step 2 when i render without any vray camera the objects are properly lit as well as the background image appearing fine. But as soon as i assign vray physical camera with above mentioned settings and render i get dark image(near black), multiplying the intensiy multipliers in material editor slot somewhat brightens it up but not as what it should look like. After assigning vray sun for direct light and hitting render i can see the objects in the scene but they are dark and the background even darker. Objects and background works fine with all the above settings but with vray sky environment map in place of vray hdri.
I tried as you've suggested with dome light as direct light source with settings you've mentioned but got the same result with dark background.
However, when i unticked affect background in colour mapping rollout it does resulted in fine looking background as i was looking for but vray hdri spherical map was no more working as hdri spherical map but as any other background image. I tested it in my scene. Like I mentioned in stepwise manner above, after step 2 unticking affect background did result in desired background but the objects in the scene rendered pure black (so hdri image was not lighting up the scene as it was supposed to do)
I hope I made it clear
Thanks..