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apometru

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  1. If you use 3ds max 1)i really don't know if it's right what i'm telling you but it might work. this is somehow more accurate in terms of execution. You have to position your cilinders as you want then make a copy of them (not an instance). then use the proboolean function to gain the intersection af the cilinders. after that create another copy of the cilinders and subtract them from one another (again use the proboolean funtion, note that you have to do this step 2 times because you take one out from the other so you have to do it for each cilinder). after that simply place the intersection of the cilinders resulted from the intersect function in the empty space resultef from the subtract function. attach all bodies, chamfer and that's abou it. or... 2) you could just make a cube and extrude its faces and apply the meshsmooth function in the modifiers rollout
  2. I'm alex, i study architecture (just started third year). I am also quite fond of modeling and rendering, the main programs that i use are 3dmax, vray. Some of my work and don't know what else to say... except hello
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