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mgraphix

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  1. Thanks:) Good tips. Cloth are the hardest to make natural and realistic... I really need to learn that. It destroys the best picture if the cloth looks like marzipan
  2. Updated. What do u think ? I need to learn spline mapping better. The texture on the chair is weird... Chair is desaturated, spotlight turned off and two more boxes is added. moved some things a little as well [ATTACH=CONFIG]41939[/ATTACH]
  3. Thanks:) I´m gonna start by turning off the colored spotlight pointing on the chair, and let the window light flood a bit on the chair as well. The wood is actually quite like the bed in original without the spotlight, but maybe I need to desaturate it further. I am trying to instill the idea of moving in, and think you´re right about more boxes. I don´t feel like adding more furniture / art at this time, but maybe at a later time when they´re completely moved in:)
  4. You´re so right. I stared myself blind on other things and didn´nt see that. That shadow are waay to hard. It´s from track light in the roof that are almost burned out by the windowlight. I had more of an eveninglight feeling earlier where that was visible. I think I´ll just turn it off. will update later totay...
  5. Studio/Institution: mgraphics Genre: Residential Interior Software: 3ds max, vray, Ps Description: Hi. I´d love some constructive criticism about this image. Trying my hardest to learn right now:) ps. The focus point is on the bookpile to the right, but for some reason when I resized the image it looks really soft. It´s tack sharp in full size...3000px.
  6. The photoshop editing is visible on the trees. Other than that it looks just like a photo:) Im not sure what you have done here actually.
  7. The building looks great and realistic. The trees looks fake though ( dead, color most ) And the softish blurry look is nice and takes the edge off the cgi look. But Im not sure it´s good for commercial materials. It´s kind of like "3d" view without the uncomfortable glasses:)
  8. You need to get the scaling right. The car is too big, or the people too small to start with. The texture is repeating and kind of flat. And in my opinion 3d people looks awful:) Better without...
  9. remove the bump map from displacement slot maybe
  10. Personally I´d like some strong colors somewhere. Maybe flowers or paintings / carpet / cloth. It feels a bit sterile right now
  11. Aha, Those darn clients... Well executed anyhow
  12. Nice, but how come there´s no motion blur on the cars in the middle of the street, while some pedestrians are. ( top view )
  13. My first impression is that it´s way too light. The cars outside are burned out, but trees are still perfect green. You need to find a balance in the render. Other than that I like it:)
  14. They are superdark, yes. I want some kind of (real) evening look on it. But this is way too dark I agree. I think the youtube version is even darker than the original. Is this common?
  15. Studio/Institution: mgraphix Genre: Residential Exterior Software: 3ds max, vray Description: This is one of my first attempt to make exterior animation. ( low quality render ) Some seqs is too fast. How do you guys do to slow down, without rendering 100 frames extra. If I slow speed in post it just get flickery right?
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