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efilana

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    Czech Republic

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  1. I found it: I added materials by layer (thought it would simplify my work). In "properties" channel I changed it to "by object", checked "plug-in" box and then changed material from none to default It renders normal grey stuff with normal shadows. It feels like witch craft to me
  2. Hello guys! I was testing my scene today, rendering it in Vray for Rhino. I have no idea what I did. but when I put on vray light in rgb channel it renders like some kin of reverse color (pic attached). I tried to save it in png format and it came out blank, so I just print screen it. Without sun it is almost ok, with some minor (like torn texture, but nothing PS can't fix). Does anyone know what happened and how to fix it back? I can't wrap my mind around it. Thank you!
  3. Hey guys, thanks for your help. I was able to sweep, and I loved that you can control path, this is great. however, I ran into this issue: my exit profile (the purple one) was different then the initial purple curve. Can I control that one, too? I would like to have a shape that has both profiles the same.
  4. Hello guys! Can you help me create this shape in 3ds Max? I need the purple curve to be extruded along the pink curve. How do I do that? I am not sure that picture is rendering, but basically it would be imitation of Rhino command "extrude along the curve" Thanks Efilana
  5. Valerostudio, that sounds really easy. Exactly what I was looking for. Thank you! E.
  6. Thank you guys for all your help. You say things no tut says
  7. Dimitris, I will try those plug-ins, thanks you! Would it be correct to assume that in a model like this 3D shapes were not extruded, but constructed face by face? Because I can't imagine any other way for this to happen. Sample to illustrate. Green is wrong side. PS: Cool location Dimitris
  8. Haha! It's a funny story guys! I did turn faces into monochrome and it was OK, they all were white, until I changed the color of the faces! The wrong side color was set to white and now almost entire model is green. I am sure now I know what happened, because the green showed up exactly where it was reversed in Max! And reversing in SU is so much easier then in Max. This is a revelation to me thank you very much! My Max will love me now. I have a question to you, John: how do I model in SU, so it doesn't happen?
  9. Hello guys! I received a Sketchup model for rendering and I decided to export it to Max. I had very bad luck doing so. I followed this path: export as 3ds file, single object, import to Max. With Max 2010 and 2011 I got many objects inverted, so I had to detach-flip them all manually. I also had a lot of them with two faces, so one had to be deleted. With Max 2014 none of the objects were inverted, but many of them were still double-faced (one face seems to be of original Sketchup texture, another - added texture in SU). Of course, I can clean it all manually, but it is the least productive method for a cityscape. I was wondering, what went wrong and how I can achieve beautiful result that for example, Ramyhanna had. I am attaching the image for illustration. I will appreciate any insight. Thank you.
  10. Ahoj,

     

    si sucastou nejakej skoly v Prahe ?

  11. Studio/Institution: CCA Genre: Residential Interior Software: Rhino, Maxwell, Photoshop Description: This rendering was done for the Solar Decathlon competition. This is student work.
  12. Thanks, Brodie. There is always room for improvement. Nice hair, btw
  13. Brodie, I wanted to show you what I have done. I really appreciate your help and advices. I know it is far from perfect, but it is my first attempt.
  14. Thanks, Brodie. That makes sense. And looks very good. I am trying to learn how to make nice grass, unsuccessfully so far.
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