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  1. You will need an internet connection if you wan't to use the online version. If you are planning to be off the grid for a while then you can take the licence offline for a limited period of time. Technically, it is also possible to convert an online licence to a dongle licence and the other way around. But you will have to ask your reseller when such a need comes.
  2. People mostly use Laubwerk trees: http://www.laubwerk.com/ Check out the Skatter for SketchUp forum for results: http://forums.getskatter.com/c/gallery
  3. Have been using Photoshop, Illustrator, InDesign and CorelDraw for graphics design and architectural illustration work for ~10 years Went through the trial of both Affinity Photo and Designer. I'd say that they are enough for my daily needs. Tested dozens of low cost and free raster and vector editing apps and have found no better cost/feature/usability ratio product than the one offered by Affinity. If you are very used to the Adobe product look and feel then look for tutorials to make Affinity Photo UI more similar to PS - I can't stand the colourful icons. Hope the price stays the same. Definitely jumping ship.
  4. Here is a great behind the scenes video. Got to love how they made the background sky
  5. The main news would be that they are dividing the free and Pro versions more strictly: SketchUp Make is the same as the previously free version, but now it can't be used for commercial work SketchUp Pro now with a price of 590$ and a yearly support cost of 95$ So, if you still want to keep using the free version, stick with SketchUp 8 The release notes here:http://help.sketchup.com/en/article/141303 From the user responses I can see that there have been good improvements in speed and stability, most noticeably with many of the plugins. The program opens up much faster as well. They have addressed one of the biggest problems - the toolbars, and they implemented a plugin repository providing a built in extension warehouse to make plugins instantly visible to millions of people, that includes a notification for version updates and easy installisation of plugins, that had been a huge request by the plugin developers. Looks like the changes, like the introduction of the new SDK, and the support for plugin developers, increasingly point toward SketchUp being as a platform, for Trimble's services and third party tools, so that the user could shape the program to ones own needs. And seeing what amount of attention LayOut is getting, SketchUp Pro seems to be looking as a better and better package. It is speculated that at the end of the year SketchUp should receive a huge maintenance release, concentrating on things like improvements for the Ruby API. If so, that should really shed some light to what direction is Trimble actually going with SketchUp.
  6. Isn't it normal for the fog to back up when moving forward if your in it? Or do you just want the fog to cover only the background buildings at a constant density? If so, then you could just increase the opacity of the fog at the end of the animation. All you have to do is to set a keyframe at the start, end and maybe some in between of the animation to control how thick the fog is at a certain point. You can also mess around with the levels and curves adjustments for better control over the effect.
  7. I'd suggest you to see the film "Visual acoustics". http://www.youtube.com/watch?v=EkyldYlHPUs Its about Julius Shulman - one of the most famous architectural photographers of all time. Its a wonderful and inspiring piece that I consider a must see for those working in the field of arch viz as well. I think a good thought to take from it is how much architectural photography has impacted the careers of architects and the rise in new styles and trends not only in design, but change in lifestyles as well. So I think good themes could be- what exactly has arch viz done to change the world, and what kind of parallels could be drawn with architectural photography?; You could also try to look into how the whole art of architectural illustration has evolved over time -what methods have been historically used to convey the creative design ideas into understandable messages; The development of visual styles and trends in arch viz; The technology behind it all, or you may say- from a napkin sketch, to augmented reality and beyond; Arch viz role in design development. I guess that many themes could turn out to be very tricky to write about, as the industry can still be considered very young and hard to follow along, unless you actively hang around the circles of arch viz guys who have a good enough insight in this market. But have no fear, because if you browse this forum, then you'll definitely find many great discussions that will help you. Can you tell more on what exactly you wanted write about on your chosen subject? I just feel that for a subject like that, you would drift too far in the realm of science and psychology, and too far from arch viz itself.
  8. I usually even ask for any reference images if there is a particular style the client would like to see. Why should you feel guilty if it makes your work easier and the client happier? Besides, it's better to know up front if the clients expectations are a bit out of your league or plain unreasonable. An awesome quote that pretty much sums up this matter in my view: ''Do not forget the issue of addition. Plagiarism does not add to the whole by its cut and paste approach - creative production does. "Steal like an artist" some have said. Develop an eye for modifications that bring value and you will not plagiarise. Be careful of substituting "authentic" for "original" and do not confuse either for "unique." Plagiarism can be the authentic production of a plagiarist, but it is not original. An adapted image, let's say, or a quote put to creative use is certainly not original - but taken within its context, it may very well be unique. The line stands at that addition. By bringing about something different, whether that be through a novel approach or unique application of circumstances, derivative work stands above plagiarism as a valuable method of contribution to culture, to society, and to the world. Plagiarism is a deceitful substitute for creation.''
  9. As long as the clients are happy with what they get and you can achieve results in a faster, easier and more cost effective way then why wouldn't you be using Sketchup? Podium may not necessarly be the best choice, so I'd suggest you to look what renderer would best fit your style when working in Sketchup. You could also try to use a studio renderer. That woud mean you could easily import your models both from Sketchup and 3ds Max, and avoid Sketchups limitations.
  10. Can you post your other settings then? What is the intensity of the lights? Have you tried bringing the model in a new file? If all fails then maybe consider to re-install Vray.
  11. Do you have "Lights" turned on in the Global switches rollout?
  12. After some testing with Fire, I came to the same conclusions, but I was wondering about the speed increase over draft mode when in production mode. I don't think high quality output is a priority for most Sketchup user, so I don't see this plugin as a real competitor for V-ray and other Sketchup render plugins. By the looks of the FAQ page of Maxwell for SU, this plugin is meant to be a demo version for the standalone application, what would also explain the low price
  13. I love the RT render function. Also the quality seems superior to V-ray,and not to talk about the price. But the long render times and the lack of option to work with render channels would be a real downer for some. Its a pity that there is only the option to test the draft render option, because I would really like to get to know the real feel of how fast it is.
  14. On what basis can you call the image rendered with MR more realistic if they both have been rendered in totally different lighting conditions? The MR image may seem more realistic because of the diffused sunlight coming from the window, that creates a more natural looking image, opposing the higher contrast and sharper shadows created by the ceiling lights in the V-ray render. Also not to mention the clear differences in the model and textures. How do these examples even help to compare both render engines?
  15. Speaker

    HDRI and scaling

    Are you using the HDRI map as a spherical environment?
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