Is there any simple way to make glass objects appear filled with liquid? In maxwell this is very simple but I haven't figured out how to make it happen in vray/3dsmax :S
I would like to create reflection based on some images I have from the site location because I don't have time to create the context. How can I use normal .Hdri lighting while reflecting the context? (vray) I have tried to place a .hdr with the context photos in the environment tab but that didn't change the reflections from the current ones from the lighting .hdr file?
And is this the best way to produce such reflections?
I think you're on to something but i'm not 100% sure how it works with groups. I can see the evermotion trees consists of 2 groups each with leaves and branches, if i group the two to have a complete tree for scattering then I can't find the group in the list. if i ungroup the two then I can see them on the list. So how should I do it, is it necessary to attach the parts? And is there another way to see such groups in the list?
Thank you for the reply
I have made sure that nothing is deselected in the object types - it's really strange to sit and look at an object in the viewport that's no where to be found on the list, it's actually 4 large trees from evermotion :S
I'm just very confused and hope you can help me a bit,
I have some geometry in my scene that I can select and see just fine and I can see the object name and everything but if I use the 'list' I can't find the objects there? This is probably something simple I just can't figure it out
Thank you Andrew,
I have nothing against nvidia, I don't know if I need CUDA, I do use Vray RT once in a while but if ATI works just as good then it's fine
I tried it but the results wasn't very good :S
Do you know any other way to do it? from tessellation the geometry looks strange already, and relax modifier does help a bit but not enough.
thank you for the reply Andrew :-)
When i created the machine I thought I would spend more time doing GPU based work but it hasn't worked out so well. I do use it for gaming, but it's quite rare.
I'm willing to spend 500$ or so on this replacement card.
I have had some issues with the GTX cards and I would like have a backup card that I can plugin if something serious happens.
So I don't think my requirements are that high, i just need artifact free view ports and fair speed
What's the best way to upsample geometry? I have a complex model that i need to smooth before i'm sending it to 3D printing, but I need to keep all the sharp edges?
I have tried different modifiers but haven't found what i'm looking for.
It's very important that the geometry stays watertight/solid