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keyston

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  1. last of render settings[ATTACH]40461[/ATTACH][ATTACH]40462[/ATTACH][ATTACH]40463[/ATTACH]
  2. heres the last 2 cameras and render settings. I had gamma turned on and set to 2.2 default. Why does max ask to disable gamma when you use photometric lights?[ATTACH]40456[/ATTACH][ATTACH]40457[/ATTACH][ATTACH]40458[/ATTACH][ATTACH]40459[/ATTACH][ATTACH]40460[/ATTACH]
  3. here is the library/ computer class. the white artifact on the bamboo is because its vue instance and need to adjust the settings.[ATTACH]40440[/ATTACH][ATTACH]40442[/ATTACH][ATTACH]40443[/ATTACH][ATTACH]40444[/ATTACH]
  4. hey hustin, I just noticed your from brisbane. Im from perth but live in java atm. gday
  5. yeah, ive moved the sun away from the windows since ive been using the portals. but to be honest I havent noticed much difference between the direct sun in the windows and using the portal lights in this scene, except the portal lights seem to take longer to render. I might revert to the direct sunight again, I havent tried that with the photon radius adjusted to the window size yet. and you click targeted in the daylight dialoue and also the light lister right? Do I need to position the compass closer to the windows? Sorry if my questions seem a bit dumb, I havent slept since yesterday and Im determined to show people in here that mentalray can produce as good or better renders than vray without taking forever. P.s. how do I upload larger pictures to here, I rendered at 800 x 600? Thanks gurus
  6. hi, thanks for that. so you think if theres enough sunlight coming through the window I dont need the sky portals? they are both on the same wall facing east. Ive only recently started using portals in the windows as I read it in the mr help in max help, and most of the tutorials ive seen say they need to be the same size as the window and within a few inches. anyway my renders have just finished and id like to post them here pre ps4 to get your opoinions. thanks again for the quick responses.
  7. Hi, Im new here. Im also trying to find the best and quickest solution for interior renders. at the moment Im rendering a library/computer classroom about 13 x 13 metres. Its quite a complex scene with a lot of colours and glossy mats and a few plants. each camera view is taking upwards of 5 hours. ive got 18 lights in the scene, ( daylight, 2 sky portals and 15 photometrics. ) After a lot of forum research, different tutorials and trial and lots of error Im getting close to the right lighting solution. I will try the suggestions in this thread when the batch render is done. I thing with my scene is the windows are irregular shaped and the walls protrude on both sides, causing me to have to place the portals about half a metre from the windows. Is this a problem? and aslo is it at all possible to make sky portals an irregular shape. ie; clone the window planes or something? This to me would seem logical considering todays architecture things arebt always square or rectangular.
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