Jump to content

Colour1

Members
  • Posts

    15
  • Joined

Personal Information

  • Country
    United Kingdom

Colour1's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Good effort on your first visual, your on the right tracks but there are areas in which you need to work on to get that Photo-realism you are after, such as: Textures - Each texture seems to glossy and reflective, such as the floor which amost looks like a mirror or a wet floor (Try a tiled floor of some kind rather than a glossy plane. There seems to be no bump maps on any of the textures especially the tiled wall and bath tub... Lighting - The lighting is getting there but still lacking that flair of realism...Iv not really used Mental Ray in a long time so im a little rusty but there are easy ways to get realism from this render. You could try and put a window within the room to give it that daylight it needs and also bringing it to life. (Use target directional lighting through window) Objects - Firstly lose the tea pots, bad modelling technique is using preset models and it seems to me that the toilet is a little high from the ground... Maybe also add some water within the tub and towels on floor ect, making the visual come to life.. Good start though.. Regards David
  2. Cheers AubreyM, Yeh the visuals are noisy but this is due to stopping the render before it was complete, bad on my part... I use Maxwell render and usually to get a good clean internal visual you need to render to sample level 14 at least and unfortunatly this was only sample level 12, so you can imagine what the difference would be...But now with my new faster machine, these renders will only take a matter or hours now
  3. I did ask the question to the client about maybe filling up the empty area in the centre but the whole idea for them was to express the sheer size of the centre space, the only thing I managed to get in was a TV on each wall, everything else was a NO
  4. yeh i agree, shows off the actual bar and not just the seating area...But I will just give the client all 3
  5. 3rd test angle [ATTACH=CONFIG]46989[/ATTACH]
  6. The image previous was the angle the client was asking for to show the open space of seating area as well as 2 other test angles below Thanks Again [ATTACH=CONFIG]46987[/ATTACH]
  7. Studio/Institution: Leeds Client: Rugby Club Genre: Residential Interior Software: 3DS Max / Maxwell Render Website: http://colour1 Description: A bar render of a rugby club renovation... Thank You
  8. Thanks for reponse guys...I have to agree with you about the amount of noise, Iv no idea why they look like this when I upload them, but i will sort and re upload....Thanks for feedback about lighting etc, I will experiment and see what comes up....The Artifacts on the roof, are vents, included in the spec but I see your point about the darker shadows... Cheers Guys
  9. NIce visual, Massive difference from prevous render....Like the lighting....Nice1
  10. Hi Sanja, I feel your work lacks any kind of realism if I can be honest, it reminds me of something that you would see in 'The Sims' or maybe this is your style, if so I appologise. The House - I feel you could spend a little more time on the modelling as I cant really see any detail other than Cylinders and Rectangles, also I dont fully understand what is happening with the roof (Are there windows on there?).. In terms of materials, the brick texture is way too repetitive, you may need to edit in photoshop before applying to wall, this can make a big difference. Foilage - I would try and mix the foreground plants and trees up, try using nuemrous models rather than the 1, and also I would not recommend using the same model and just adjusting the scale (Never really Works) Lighting - I would recommend adjusting the light from a different angle, an angle that will show the house off the best with shadows casting from and onto it. Maybe turn the power up also. Windows - I think you have made a good attempt at these window reflections but i would suggest maybe just putting something behind them such as interior scene or even just a curtain, this gives a more realistic glass effect aswel as showing that the house is not empty....Also brighten the sky up, looks to me that its going to rain, and this is something you dont want to show as it can make any visual look dull unless done correctly... Hope this helps Regards
  11. Nice visuals, but if it was me I would remove the people as they seem to make the visual less life like, as well as try to adjust the contrast a little less as I think they clash too much in this first visual...Nice Water
  12. Nice Visual....I noticed the same thing as Leon, the girl has no reflection, other wise looks great
  13. I think you have done a good job, but for me, you are trying to represent a ball court which in my recognition is something that is not clean...your visual in my opinion is too clean, there needs to be dirt or maybe scuff marks to show that the court is not for show, thus giving a more real representation Good Visual Overall
  14. Studio/Institution: KPPAV Client: Yorvik Homes Genre: Residential Exterior Software: 3ds Max 8 / Maxwell Render Website: http://www.kppav.com Description: Hi, This is a visual of 3 of 11 houses to be built in the Yorkshire Dales, UK... Please let me know your thoughts? Thank You
×
×
  • Create New...