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theeastcoastwest

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  1. I'm working on a script that, among other things, needs to submit jobs to be rendered by third party services. I have a decent amount of personal experience doing manual submissions, namely with Rebus Farm, but I'm trying to find a service that has some form of API support for custom submission processes. Things that could work: 1. native API to be called externally from 3D applications in languages such as Python 2. Application-based APIs to be called from within 3D applications (MaxScript for example). I can sacrifice plugin support, but 3DS Max + VRay support is a must-have. Anyone have any experience with this approach? I'm looking at several different potentials right now but I'd hoped someone might be able to offer up some personal experience to help me make a shortlist of possibilities. Thanks in advance
  2. Rita, welcome to cgarchitect! One important step in approaching the 3D world anew, is to try and hammer out your educational goals as specifically as possible. There are several major differences between software packages, and tons of subtle differences. Chances are, you won't be able to address many of the subtle differences until you get some first hand experience. The major differences however, can be addressed largely before diving in. 1. What are you going to be using your models for? If you're just modeling to view them on screen, or make 3d prints of, you won't need to worry to much about peripherals such as render engine integration or material editor capabilities. If you are planning on rendering your models, try and determine the degree of realism you are looking for. If you want to get as real as possible, you'll want a program such as 3ds max, which has great integration with VRAy ( a very powerful render engine ), a powerful material editor, very decent scene management, and both nurbs and poly modeling. That being said, 3ds max is a BIG program, and can do just about everything. It is, however, seen as being somewhat of a swiss army knife, in that it does a lot of things well, but few things amazingly. 3DS max is a polygonal modeling tool (its nurbs support is weak) and isn't always suitable for the management of complex types of architectural components. Revit is a large-scale BIM project management type program, which I understand to be used by a lot of commercial architects. I don't personally have much experience with it. Rhino 3D is a very powerful program, and their support is unbelievable. I've actually had the President respond to my emails before, and my questions were anything but urgent. Rhino lacks a lot of history support, in that you can't go back and edit previous steps. There is some native support through the "record history" function, but it's not really easy to keep focus on. Now, something any architect should be aware of, is the free plugin for Rhino called "Grasshopper3d" (grasshopper3d.com). This is the most powerful parametric modeling tool I have ever used, and it is able to do anything! It is very efficiently coded, and has a tremendous support forum. It's really a program in and of it's own, but as things stand, it's offered as a free plugin. If you are considering selling your models, you should be aware that most marketplaces show a high demand for quad poly models, as opposed to triangulated meshes. Programs like 3ds max and maya will allow the creation of quads, and rhino, sketchup, and others will output triangulated meshes. Rhino does have support for UV mesh modeling, but it isn't close to being considered friendly to use. 2. OS Unless you can't afford a windows machine, you'll want to ditch that mac. If you are a linux guy, you can piece together a pretty decent 3d package, but you won't get photoshop (the only thing keeping me on windows.) Maya & Vray both have support for linux, and there are several other programs available as well. 3. Extras I spend most of my time rendering furniture models, which are given to me from designers which have modeled them in Rhino. So straight out of the gate, I have to make a choice of rendering within Rhino, or outputting to another program. I usually work in 3ds max with vray, so I output my Rhino models as triangulated meshes, and then import them into 3ds max. There are hitches sometimes, but it usually works well. From there, most all other scene assets such as rooms, curtains, trees, grasses, or other contextual models are ones that I have created within 3DS max. So, my scene gets to be a bit of a mix-matched arena, which 3ds max handles well. (well, kinda well...) I've played with Vray for Rhino, and the UI is god-awful, and the release version is way behind 3ds max. The standard in many industries is 3DS Max & Vray, but I've noticed that shifting lately. I hope some of this helped! ps. 3ds max & vray also have the most available support in online forums, which helps alot when you are starting out.
  3. JOHN! That's got to be it. I won't be on the workstation with Vray 3.0 til later today, but I'll post an update to whether or not that solved the mystery. I've got to say, that looks like it though. That is the only place I didn't think to look as well. Many Thanks.
  4. So I may be trying to over-complicate something that Chaos group has intended to simplify, but I have had trouble with Backburner since I upgraded to Vray 3.0. Normally (in releases before 3.0), after my render settings are finalized I would check a tick box titled "Net Render" under the common parameters rollout of the Vray render settings menu. This option is gone now. My purpose of using this feature was always to set up a render "queue" on a locally-hosted server on my workstation. When I leave work at night, I start the server rendering with jobs saving out channels upon completion, then moving to the next job. I was NOT using this feature for distributed rendering, and utilizing only my single local workstation. Anyone have a clue where this feature has gone? A peculiar side effect of this change is that my former "final" render preset for Vray had the "net render" option pre-ticked. Now, whenever I load that preset and click render, it still tries to send it to the Backburner manager on my local machine(to no avail.) However, I can't find anywhere to disable the option, which pretty much makes any preset I had with it checked useless. Any help would be greatly appreciated. Vray 3.00.03 + Max 2014
  5. Does anyone know of a resource for the gathering of total sales numbers for the 3D products market? I'm looking for things like; X amount of dollars spend on the purchasing of 3d models in 2010, X percent of total spent on models, X on textures, x on tutorials, etc... There is definitely some valuable information in this sites salary/industry survey, but it doesn't really cover what I'm looking for. Anyone know anywhere to find such information?
  6. I am unfamiliar with furniture companies, that sell physical furniture, providing 3D models on their websites. I have a little experience with turbosquid, however not that much. From what I have seen, it seems the bulk of the furniture modeling has been done in 3DS Max or Rhino. The extra formats that are available are usually just exported versions of the original model. That is to say; a .3ds/.fbx/.obj/.iges file is most likely just an alternately-saved version of a model done in 3DS Max, Rhino, C4D, Sketchup, etc. Standards are a very loose topic on Turbosquid. Anyone can upload a model, so there will be a wide range of quality. There are a lot of furniture models that are as perfectly modeled as one could imagine, then there are also many that look like a first year design student whipped it out in 10 minutes. They have a "Checkmate" program that they certify models through. If you buy a checkmate certified model, I believe you would be safe in assuming it to be of the highest quality. Other websites probably have similar programs. http://www.turbosquid.com/Search/Index.cfm?keyword=eastcoastwest&x=-804&y=-38 That link is to my collection (mostly furniture) on turbosquid. If you want to relate some of your questions specifically to my pieces I could probably be able to be more helpful. Main principles are similar to any model. Purpose intended, Computer resources used, Quality vs. Price, etc...
  7. Hello, I apologize if this is in the wrong area. I use photomatix to tone map vray render elements saved out in .exr format. I find this method to be great in case I need to "save" an image that didn't turn out so well during render time. I have used this software for 4+ years now and have never run into an issue. However, with the newer version I have this issue with 0-black areas. (usually an alpha problem) The red areas are supposed to be solid black. Does anyone have any experience with this? I can think of several workarounds and, of course, can always roll back my version but I was hoping there may be an easy fix. Any help is appreciated.
  8. Thanks for the quick reply. I think I may have solved the issue. I hadn't installed any service packs or product updates since my fresh 2012 install. I applied all of the available updates from the Autodesk site and it seems to work now. It seems as if the second I post a question on here I finally figure out to answer... I agree completely that it must have been an issue with video drivers. I was unaware Autodesk had a list of certified drivers. If I have any more issues I will try that too. Thanks
  9. I just transitioned over to a SSD from my old HDD. The performance increase is comparable to the difference between night and day. My previous HDD made it impossible to use the Realistic Maps with Shading options for material previews. Lags between tasks were unbearable and very disruptive to workflow. I have all my old max files copied to the new SSD and an external drive. Now the problem: When I attempt to open or merge an old file into my fresh install of 2012 on the SSD, I get a crash as soon as the scene/elements load. It took me awhile to figure it out, but the source of the issue was that I had Nitrous set as my display driver. It works incredibly well with my new SSD, but all my old files were saved with Direct3D as the display driver. (option chosen under Customize->Preferences->Viewports(tab)->Choose Driver->Direct3D 9.0. I can import all of my old files fine now, but it requires running in Direct3D. Is there anyway to get around this issue? I would like to be able to use Nitrous and import old files that were saved using Direct3D. Any help would be much appreciated. Windows 7 Professional 64 bit SP1 3ds Max 2012 64 bit Nvidia Quadro 4000 2x Intel Xeon 35645 12 gb RAM NEW SSD is a Samsung 256gb
  10. Wow, I missed that completely. Thanks a lot for that tid bit. I'll try to swap out controllers next time and see if it avoids the crashing issue. It is a bit odd, however, that vray will render the maps fine until I proxy and scatter them.
  11. Thanks for the advice. I wasn't really aware that light cache used such a larger amount of Ram compared to other GI solutions. I figured out the problem though, and it wasn't a memory issue. Multiscatter can't handle normal maps in the bump slot for some reason? Regular maps work fine in there. Some of the models I was scattering were using normal maps in the bump slots. Cooking with grease now though!
  12. RT is definitely not what I would ever consider to be a final render solution. It is immensely helpful in setting up lighting and other more dynamic elements by giving you real-time feedback as settings/placements are adjusted. However, in my experience, Benjamin is very correct in saying that $500 will not really cover the GPU you need to effectively use RT. I know that Nvidia's CUDA core cards are the one's RT was coded to utilize, and I am not even sure that ATI cards, or others for that matter, are compatible with RT. I am running an Nvida Quadro 4000 (~$800.00 now) and honestly, RT didn't show a performance that left me very impressed. If you are working with high poly scenes it can be a great benefit to have a upper-end GPU, but for average rendering scenes I think you would certainly benefit the most from a CPU upgrade. If you have some money leftover, memory upgrades can be very beneficial. I recently upgraded to a much high quality and faster memory setup and have noticed tremendous results in task performance. Hope this helps!
  13. As Dean said, a camera taking that same shot in the real world would most likely "blow-out" the exterior view as well. I use planes with a vraylightmtl applied to them containing the images I want to be visible most of the time, and it works well. You are given the option to adjust brightness to match with the rest of your scene however you should choose. On another note, vray does render a very large dynamic range of pixel values. If you save your render as an open exr file, containing the full 32 bit linear image, you can do post production in a HDR program capable of tone mapping. By tone mapping your image, you are effectively "condensing" the lower range values and the higher range values into an acceptable mid-ground image. Your shadows will be lighter and show more detail, and your highlights won't be blown. I would recommend Photomatix pro if you choose to try that option. Its only $100.00, and has a very user friendly interface. It's options and controls are superior to that of Photoshop's in my opinion.
  14. Hello, I have been having a seriously annoying issue with the Multiscatter plugin as of late. Relatively small scene without too many scatter objects. Vray 2 updated. Max 2012 Multiscatter 1.1.xx (on a different machine can't remember specific release) Vray memory set to dynamic @ 10000 gb All Materials Vray. Intel chipset 12gb ram ati graphics So, the problem is during light cache calculation, max just crashes completely. The scene is roughly 550k polys, which is on the low side for what my machine usually is handling. I am using MS to scatter 1 bunch of grass, and one unique tree. So after my scene was crashing, I exported just my house model out and started anew. Grass scattered on simple plane, I'm just testing some new models, and set to max 100,000 instances. It was rendering fine, then I added in the tree to another plane and it started crashing. I also had 1 other unique tree in the scene at this point, but it was not being scattered. I set the tree that I was scattering to have a max of 35 instances. CRASH. I re-opened the scene and deleted everything except the original plane and grass scatter objects, that was rendering successfully, and it still crashed. I cannot for my life figure out why it is crashing, and especially what I am doing that makes a scene that was rendering fine at the beginning, start crashing max. Anyone have any ideas? I am strongly considering just going with another scatter plugin.
  15. A lot of the maps I use are stored on an external HD. Standard seagate 1TB that spins @ 7200rpm. I don't have much experience with SSDs yet, but occasionally I use maps that are on my tower's main HD (VelociRaptor 10,000rpm) and don't really notice much difference. Like Jason said, making sure you are using the fastest connections available to you is helpful. If you have a external hard drive make sure its connected to a usb port that is as fast as it is capable of. For example, plugging a XHD with usb 3.0 into a peripheral usb port limited to 2.0 wouldn't be in your best interest. As far as rendering goes it shouldn't make a difference. To the best of my understanding maps are loading into ram memory pre-render. I have noticed sometimes they load a little slower depending on different locations. Once they are loaded though, rendering should proceed at normal speeds. That is my somewhat basic understanding of it only though.
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