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BKE

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  1. Thanks, Juraj, for your opinion, expressed with conviction! The i7 is actually going to be my workstation - and the dual xeon will be the render node. Juraj - are you using your CPU for Vray RT preview, while you work on your scene? Should I consider using my dual xeon to provide a preview? Your thought about the Teslas being 'old' technology is a valid point. It seems that we are ready for a new, higher memory offering from nVidia. Thanks again!
  2. I do residential architectural design work - exteriors with grass and a lot of trees, and interiors. I have a large task list of renderings ahead of me, justifying a hardware upgrade. I have a dual 6 core xeon system and I was going to let that become my render node and build a new i7 3930 or 3960 overclocked workstation for setting up the renderings and working in REVIT, etc. When the render is ready to run, I want to send it over to my node and keep working. Here are my questions: 1) Would I ever need more than 32 gb memory in my V-Ray workstation. (I will let the workstation work along with the node for over night rendering.) I am considering 64gb memory. 2) Should I consider a Tesla GPU to run RT while I am setting up my renders, to see in 'real time' what is coming together? I feel that a 3gb GTX card will not fit most of my scenes. I know some are using RT for production, but I feel like it has a lot of maturing to do. Is ANYONE in architecture using it to simply boost productivity? Thanks in advance for your suggestions/advice!
  3. Anejo suggested: The Adaptive DMC did not help matters. If anything, the strange highlights were enhanced. The Vray Sun parameter WORKED! I brought the photon emit radius to 6" and the shadow bias back to 2.25". I am not certain which one of those were the determining factor. It might actually be the shadow bias. I had 'tweaked it' to make it brighter beneath the porch. However, I adjusted a lot of other settings along the way and did not recall the possibility of that 'tweak' being my problem maker! Thank you. RyderSK suggested: I did not try that on the material since the sun settings corrected the problem. HOWEVER - I researched this and it will help me to keep the grass from making my building green. This is a very user friendly, powerful shader override. Thank you! Ismael suggested: That is a great technical paper to help me understand these settings, thank you. I welcome any other observations of my settings. Thank you all!! Brian
  4. This post has my material settings. The white "Trim Boards" material is casting the unusual light. Thanks!
  5. Thanks, Anejo. I have attached all of the settings as screen shots. I also included my Sun settings. I will put the Material settings in the next reply. Thanks again! Brian
  6. I am a brand new VRAY user. I have been reading/viewing all the tutorials that I can find. I have attached a file to this posting. There are strange highlights on the trim. In some instances, there is window trim that is under an 8'-0" deep porch. Somehow the 1 1/2" deep trim piece is catching light and reflecting it upwards against the building. The trim is a basic white VRAY material. I welcome any suggestions. Thanks!! Brian
  7. Hello! I am new to the forum. When I try to use the Onyx trees in iRay they render without any applied materials. Could you please share with me the steps I need to take to get the Onyx trees to work with iRay? I have already contacted Onyx support. They are very friendly, but do not have subscription and therefore do not have iRay. Best regards, Brian
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