Jump to content

fashlof

Members
  • Posts

    8
  • Joined

Personal Information

  • Country
    Denmark

fashlof's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. Allright. I don't know if it's a dumb idea but I've always thought of the photometric light as one of the last things to put in the scene?
  2. Thanks so much for the help so far guys! I had some other stuff coming up so thats why it took me a few days writing back. The problem with the jagged edges in the direct light was fixed by changing to exponential and ticking the sub-pixelmapping and clamp output. So this my current scene is as follows: I got a vraysun and 2 lightplane. one at the door and one at the window. The image is still quite dark on the right side, would you recommend me to turn up the light planes or the sun a bit more? or adjust the camera settings (iso/shutter speed instead?)
  3. Sorry, here you go. I'm using Sincfilter. So how do I work around that?
  4. So I've tried to get rid of 2 problems in my render. The first problem is found on the right side of the image at the door and window. I'm getting some weird aliasing that I can't seem to get rid of, and I have no idea why it' there or what is is - hence why I can't search for anything to fix the problem. my other problem is that my picture gets super grainy in the back of the image. How can I fix that?
  5. everything in the scene (except the windows) are a standard material with rgb value of 150,150,150. so its more greyish than white. so I can set my shutter speed and ISO to 150 ( as an example) and then only adjust the f-number until I get the desired result? Regarding the DOF: I could always adjust that later on in post until I'm comfortable with lighting my scenes properly? and in regards to the vray material, how do I secure that they are set up for a linear workflow?
  6. Are you using Vray-camera and what are your settings (ISO and shutter speed) and are you using A vray sun/a daylight system and what are your intensity on those? ( are they cranked to a 0.0X value or?)
  7. Thanks for the replay I removed the cast shadow on the glass, switched to reinhard, placed a vray lightplane at the window, turned off exposure to see how that worked out and dropped the sun a bit. the sun intensity is now 0,05 and the vraylight is at 30. the overall lighting is better but there is still alot of burned areas at the window and door.
  8. Hi there CGArchitectees I have fiddled with making architecture visualizations, but I have a big problem with the lighting right now. I have this interior scene, a vray camera, with a Vray sun as my only light. The problem is that if I keep the camera setting with shutterspeed 50 and the ISO at 300, (the vray sun multiplier is at 1.2) the windows, the sills and floor are already burned but there isn't a lot of light inside the room. If I increase the sun multiplier ISO or decrease the shutter speed it will just get even bigger burns on the sills & floor. which will really mess with the texture on the floor later. So I guess my question is: how do I adjust my settings to match an interior scene with a vray camera and a vray sun. or should I just drop the Idea of a vray sun altogether and just go all nuts on vray light planes? I have attached an quick render of the untextured scene so you can see the problem. and please say if you need any other information.
×
×
  • Create New...