Hey Justin I didn't realise you worked for the Buchen Group. You must work with Bruce Hart. My teacher Mike Gibson talks about Bruce and the Buchen Group all the time. Did you also study at Southbank? The Building Design course there is amazing, though a little overwhelming with 8 subjects a semester.
Anyhow, I didn't receive the file from you. Not sure what happened there. Good news is that I I've figured out the root of all my woes. You didn't have any strange light problems with the file I sent you because you weren't using my old FG map. As soon as I changed to "Off (do not cache Map to Disk)" the unwanted light was gone. I thought back to your message where you said that archive files contain FG maps and I didn't send you an archive file.
Obviously you should only use FG maps once the scene is complete. I don't know how long I was using that map for.
Ok while typing this message I thought I should try and get the exposure at a realistic setting so I changed it to 6 like you did and oh what a lovely surprise, the interior light came back brighter than ever. I solved the problem but I don't understand it at all. I selected the interior lights (that were black because they were off), isolated them to make sure I only had the lights and no other geometry, deleted them, did a test render and the light was gone. Even though I already tried deleting all of the lights in the whole scene a couple of days ago with no luck.
I can understand the old FG map thing but nights that are off emitting large amounts of light I think is inexplicable.
I really like what you did with the texture of the house. Did you use displacement to get it so rough looking or is it just the bump map? The house in real life has a rough exposed aggregate finish. A-Cero is the Architect, really stylish Architecture in my opinion.
haha oh no you sore the mangled geometry. This was my first attempt at using max for modelling. I chose to model this house firstly because I think it's good architecture and secondly because I wanted a challenge and I found out about the joys of complex booleans along the way. So I got pretty good at welding vertices too. I only fixed up what I needed to get by.
Oh and the large bank of lights across the plane was for my sky. For a separate clip I have a time lapse sky so I got one from here http://www.openfootage.net/?s=HDRI+Timelapse put the .ifl file into the diffuse slot of a material, put it on a plane and had to light it up so I could see it in the camera. Is that a little strange? The time lapse ends with the sun going behind the mountains, then my lights will pop on and the credits will roll. Simple yet affective. I usually put a 360° sky on a cylinder because you get 0 distortion.
Well once again thank you for your time Justin. Maybe try to send the adjusted file again tomorrow I'd love to see it. I checked on my yousendit account and it said I have received 0 messages and the email you sent only had the one that I sent to you.
Sorry to keep going but in the future if I want to send files over 50MB for free how can I do so? yousendit only allows 50MB for free. I'm just a poor student.
Thanks again,
Richard