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R.Stewart

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  1. Hey thanks Justin! I'm not too sure about the quality though. They seem like they would need a lot of tweeking to look any good. We need them for the foreground so I don't think they'll cut it!! Cheers anyway mate, r
  2. Hi all, I really need some good quality fig trees for a job I'm working on. Willing to pay for them. Can anybody point me in the direction of where I might find some? I've attached some reference images to see what I'm after. No time to model one.. Cheers in advance : )
  3. Australian trees!!! A few different eucalyptus trees would be great. Wattle trees, Black boys etc. We would buy them in a flash and I'm sure many people would. That'd be bonza mate. Fair dinkum.
  4. I'm no pro but i'd say that that your wood grain is way too big. The colours aren't really working for me. I'd change the couch material. Have a look at what people are doing with interior design these days and try to copy what they are doing. Good first job mate : )
  5. Hey Luke, yeah I did find that tool. It's pretty good but not really one that we need to use too often at all. I just really liked the accuracy of revit. I'll never go back to it though haha. The freedom of Max far out ways the accuracy of revit in goodness. I know it's uncool to like revit but I think if there was a combination of the 2 that would be a really powerful program. For sure I've notice a few brizzy lads on here. Justin and Bruce from the buchen group have been a big help for me and a big inspiration as well. I went in to meet them and they gave me some great resources. Melbourne is where it's at for 3d though. I've seen way more jobs advertised down there than up here. I plan to move down there asap. did you study in brisbane?
  6. Oh for sure it is just the basic account. haha yeah I know the weeds and grass really bring that shot down. I have a lot to learn about organics. I just didn't have time to keep playing with things. I ran out of time as this was just one of 8 subjects I'm studying. Will fix them up one day : )
  7. Thanks for your comment. Where do you think the rendering needs improvement? In my defense I must say that when I uploaded to Vimeo some quality was lost. Everything is pretty crisp when I watch my HD version. For example the final scene has some very strange discolouration and I'm not sure why. The renders are at a pretty high sample per Pixel. Is there a way to upload and retain high quality? Thank you, Richard
  8. Studio/Institution: Southbank Institute of Technology Genre: Residential Exterior Software: 3ds Max, Mental Ray Description: This is my first animation and I look forward to making many more. I'd love to get some feedback. Please click the link below to view it at vimeo. Also let me know if this is how I should be uploading animation on here. Enjoy.
  9. Hey Shaun good guess but I'm not using GI. I was trying to use an old FG map when I should've been calculating new FG. Pretty silly of me really but I figured it out in the end and I've learned a little lesson. That wasn't the only issue though. I also had lights that were emitting light when they where turned off. Strange but I deleted them and the scene is now functioning as it should. Thanks for the input, Richard
  10. I'm glad you had fun with it. It's a fun house to work on. I'm not too fussed about render time, I just built myself a beast of a computer with the i7, GTX 580, SSD, Dual 27" monitors and all that good stuff. Such a pleasure to work on. I find you have more control over a background if its on geometry because it's easy to scale, rotate etc. I like using the environment for getting the sky in the reflections. I got the file so Dropbox works, I can't wait to check it out. I'll post some more renderings when I've got some time to mess with it. I'll put the full animation up when it's done too. I wish animation was my only subject!!
  11. Hey Justin I didn't realise you worked for the Buchen Group. You must work with Bruce Hart. My teacher Mike Gibson talks about Bruce and the Buchen Group all the time. Did you also study at Southbank? The Building Design course there is amazing, though a little overwhelming with 8 subjects a semester. Anyhow, I didn't receive the file from you. Not sure what happened there. Good news is that I I've figured out the root of all my woes. You didn't have any strange light problems with the file I sent you because you weren't using my old FG map. As soon as I changed to "Off (do not cache Map to Disk)" the unwanted light was gone. I thought back to your message where you said that archive files contain FG maps and I didn't send you an archive file. Obviously you should only use FG maps once the scene is complete. I don't know how long I was using that map for. Ok while typing this message I thought I should try and get the exposure at a realistic setting so I changed it to 6 like you did and oh what a lovely surprise, the interior light came back brighter than ever. I solved the problem but I don't understand it at all. I selected the interior lights (that were black because they were off), isolated them to make sure I only had the lights and no other geometry, deleted them, did a test render and the light was gone. Even though I already tried deleting all of the lights in the whole scene a couple of days ago with no luck. I can understand the old FG map thing but nights that are off emitting large amounts of light I think is inexplicable. I really like what you did with the texture of the house. Did you use displacement to get it so rough looking or is it just the bump map? The house in real life has a rough exposed aggregate finish. A-Cero is the Architect, really stylish Architecture in my opinion. haha oh no you sore the mangled geometry. This was my first attempt at using max for modelling. I chose to model this house firstly because I think it's good architecture and secondly because I wanted a challenge and I found out about the joys of complex booleans along the way. So I got pretty good at welding vertices too. I only fixed up what I needed to get by. Oh and the large bank of lights across the plane was for my sky. For a separate clip I have a time lapse sky so I got one from here http://www.openfootage.net/?s=HDRI+Timelapse put the .ifl file into the diffuse slot of a material, put it on a plane and had to light it up so I could see it in the camera. Is that a little strange? The time lapse ends with the sun going behind the mountains, then my lights will pop on and the credits will roll. Simple yet affective. I usually put a 360° sky on a cylinder because you get 0 distortion. Well once again thank you for your time Justin. Maybe try to send the adjusted file again tomorrow I'd love to see it. I checked on my yousendit account and it said I have received 0 messages and the email you sent only had the one that I sent to you. Sorry to keep going but in the future if I want to send files over 50MB for free how can I do so? yousendit only allows 50MB for free. I'm just a poor student. Thanks again, Richard
  12. That's annoying! I'm glad I know now though thanks for that. I don't really have time to do all of the lighting again so I may have to just animate with the internal lights already on : / Good guess Brian but I've made sure self illumination is turned off. No xrefs involved. Justin, you are a legend.
  13. No No haha I merged all of the geometry and lights together into a new scene after doing a save selected with everything selected. I've never heard that you shouldn't use copies and instances together. Can you send me a link to where it says it in the help file? That would be great. That's pretty weird. I started with one light, made instances for all of the lights that I wanted to be the same. Then made copies so I could change the ies. files to get different lumen on the walls plus change there intensity etc. So if I plan to use a different .ies file then i should create a totally new light? Thank's I'll keep that in mind. It does seem very buggy, I just tried to download the service pack and hot fix but they both wouldn't work. When i try to open them it says. "the upgrade patch cannot be installed by the windows installer service because the program to be upgraded may be missing...." I guess maybe because I'm on a student version. Not sure what the ini file is. From what I read it's some kind of file that keeps info on my settings etc. Where would I find it for max and what would deleting it do? Cheers mate R
  14. Some are instances and some are not. They're all turned off see the image attached with all lights isolated and black. I've turned the day light off. Even if it was on it would light up the outside of the building and not the inside. Same goes with the default lights. They would light up the outside of the building. The light is definitely coming from the inside. I just tried to select everything, save selected and merge with a new scene and I got even stranger results. None of the lights would shine even with them all turned on and with the exposure of the MR photographic exposure setting at -3 plus the lights are at 300,000% [ATTACH=CONFIG]45250[/ATTACH] Very odd, Thanks for the input Richard
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