Hello,
Does anyone has a good way of creating a terrain surface that is smooth and organic but defined by precise points and lines, something that you can control the heights rather well?
I normally use contours with the "terrain" mesh to recreate a terrain and then use the "conform" command with a plain so it adjust itself to the original terrain giving a more smoother look, but in this case the idea is to make a square paved area (concrete) with a organic shape, higher and lower areas. I am a little overwhelmed right now so any good pointers would be really nice.
If you think about it, it something that can be used to design a skate park for example.
Check the images bellow so you can understand what I mean.
The first I have taken it from the web and it is actually from a project that exists, but I have no idea how to do that. I know that that mesh is really precise because I have been on that site.