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matagne

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  1. Here is an update of my rendering with better quality grass. I used "Grass-O-matic" rather than the "displacement method". THe rendering time has been multiplied by 4. Any other suggestion to improve the rendering quality/computation time ratio ? [ATTACH=CONFIG]43867[/ATTACH]
  2. Very good for a first post. My 2 cents comments: -Your stone wall looks a bit fake because there is no displacement, especially at corners -I would add some flowers here and there to make it more appealing. Keep us updated
  3. Your redering is really nice, Congrat. The few problems I can see are: -the big luxury contrast between the "rich floor & fourniture" and the "poor ceiling". -I would put something on the tables to make it more "welcoming".
  4. Dear Anthony, It is a very good start. AS sayed in other post, the BG (in the day light image) need to be changed, take another BG image because the one you are using has a different exposure compared to your scene and the palm on the right, behind the building, looks too big. I would have a look to the glass material as well. Keep us updated.
  5. Thank you for the post Robert but the link you provided is not working
  6. Studio/Institution: Matagne Genre: Other Software: 3Dsmax 2010 Website: http://www.archi-3D.com Description: Hi All, This is a concept design of an office. Any advice to improve the quality of the grass realism in an efficient way is welcomed Info about the rendering: -3Dsmax, mental ray -No Post
  7. Thanks all for your comments and advice. I will post a new rendering taking into account your comments.
  8. Studio/Institution: JM Genre: Residential Exterior Software: 3Dsmax 2010 Website: http://www.archi-3D.com Description: Hi All, This is my first post. Could you please comment on this rendering? What need to be changed or improved to get a more realisitic and appealing rendering? More info about the rendering: -The rendering is with 3Dsmax, mental ray -Light: mr daylight -No post work Jerome
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