Hi all,
I'm working with Max 2011 and Vray 1.5, today on a new project something funky has started to happen while I'm rendering off my light passes (irradiance map and light cache).
Popping up in the Irradiance Map are ugly fluorescent blobs of green and orange, no such colours are in the scene, but there are dark greens and dark browny orange. I couldn't get rid of it out of the irradiance map pass until I changed the light cache over to brute force, then everything went back to normal colours, but what is causing the light cache to mess up like that? Tried playing with some settings in colour mapping and increasing the subdivs a bit but it still keeps doing it.
:- ?
Bex.