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el_torero

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  1. Hi Fede! I personally think that one thing you could do to get it more realistic, is to add more lights to create some contrast and brightness zones. If you look at your reference images, artificial lightings are burning the nearby areas, and they are also adding some highlights in the materials. Try this and lets us see the progression. Good look!
  2. Thanks you all for your replies! I don't have currently enough time to work on this image. Bart, the concrete material is a vrayblend material and the dirt is achieved with a leak mask.
  3. Hi guys! First of all i would like to thank you all for your advice! I apreciate ypur help a lot. I´ve work a little on this scene, but i don´t know if I have improved it... I think i´m stuck. I´ve changed the lighting and reduced the post work. Comments are welcomed! Umesh, if i don´t use vertical shift, the image gets too much deformed...maybe i´m not setting the camera in the right position and direction. See you all!
  4. Thanks Chris, i will work on it and hope to upload the result as soon as posible! Ismael, thank you a lot. I think my work goes on the right way, but my aim is to make images so real that you dont know if it is a render or a photo, so that is why I ask for advice.
  5. Studio/Institution: Arquitecnica Genre: Residential Exterior Software: 3d max + vray + photoshop Description: Hi guys! Im new in this wonderful forum and this is my first post. It´s about a still of a residential building designed by Arquitecnica, but they weren't my clients, i have just done it for training. I modeled it on 3dmax and used vray as render engine, and make some postwork on Photoshop. I think the image is not bad, but i would like to get to the most photorealistic result posible, so I ask you for your advice! Thanks you all!
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