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LightRays

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  1. I can model easily in max but I'm crap at math and architectural units. I need to design a staircase and the riser height is 5-7/8" in the DWG. What is the height in decimal inches?
  2. Hi, Please see the attached image. The powder room has a 10ft high cieling which is the landing for the stairs starting from the ground floor. There is no entrance to the 1st floor if the stairs to the 2nd floor are placed. Should the powder room ceiling be lower. The stairs are u-type. They are drawn in the autocad file.
  3. I have a detailed house model with over a million polys. I can browse around the perspective viewport at 200+ FPS, fullscreen viewport at 1080p HD with a GTX 550 2GB (scene uses only 1GB). But when I select a certain element or a polygon or even a single Edge and then rotate the viewport, I get 4 FPS speed and everything is slow to move. I am getting 200+ FPS in normal viewing mode so why so slow in edit poly mode? I have Max 2012 with windows 7 64. All latest drivers, hotfixes, windows updates etc.
  4. Hi again and thank you for taking the time to explain this process. You are an expert.
  5. Thanks for your opinions Boris and Corey. I tried to group all the objects of the building together (which is just like having them all selected I think) and then exported as Vray Mesh Export > Export all objects in single file..Automatically create proxies. I rendered the scene and again the entire building rendered with a single material which was the wall paint applied to one of the surfaces in that model. Boris, yes thats right I do not have 400 materials Just a wall paint, glass mat and another 2 wall paint bitmaps. 4 in total. So I think I need to ungroup the building and then select the objects one by one, and then attach them. Boy that's going to be a lot of selections
  6. Hi, Does anyone have a standard workflow on how to convert a complex model made up of hundreds of objects in to a vray proxy? I have building and as you'd know it would be made up of multiple objects. When exporting simple models, you can just attach the components of the model one by one and then match IDs then export. But how do I go about doing this with model that has 400 unique objects and different materials. It would be hard to use a multisub mat on the building since the external surface is so darn complex.
  7. Hi everyone, I have a lot houses and trees in my scene and I just need to show one moving car going along a road and stopping near a house. A 30 second animation. Whats the best way to do this in Vray 2.1? I would use pre-calc GI + light cache but it would case flickering I think. I can't use brute force since it will take very long. Aniamtion prepass mode would take ages too. Any way I could just use pre-calc GI and ignore the flaws (if they are ignorable - like to not to noticable)?
  8. I appreciate your input on this 410. It surely did explain a lot of things to me. And RyderSK, your portfolio is awesome man!
  9. Hey thanks for the reply. Yeah, I got this from a client and it was a mess. Fixed now. Looks like you know your CAD pretty well cya around man:)
  10. Please see attached image. I simply imported a floor plan and tried both extrude and bevel modifiers one by one and still some walls are hollow and thin. This causes all sorts of problems in vray lighting. Why do they extrude or bevel like that and why not normally like a solid wall? Can I fix this? [ATTACH=CONFIG]45849[/ATTACH]
  11. Thanks Jim. I didn't know all that I just had a basic idea about equivalent focal lengths in digital cameras.
  12. Hey, Thanks for posting guys. Didn't check because I thought no one would reply Anyway, I think I'll try that scaling option and you're right...10mm is insane but I just did that so I could get more into the perspective. However, there are pincushion distortions coming up that way. Also looked at the refrigerator examples you posted. I really wish I could simulate a real 35mm camera in 3ds max. Man I got a lot of practice to do Oh and the 12' ceiling is a bit odd too but I kept it that high because I wanted to put a ceiling fan there hehe.
  13. Hi everyone, Posting here for the first time. I'm refining my skills at creating interior walkthroughs but have a problem regarding how big or small things appear. Vague explanation I know. Let me clarify. I created a simple 4 room setup from a CAD file and the central room measures 24 ft in width, 12ft in height (same for all rooms of course) and I placed a 6ft character in it with a table too. I set the camera to 10mm focal length and a render resolution of 1280x720. I can't set the camera to 35mm or something because then I just get zoomed in walls and a very tight view. But even now; everything seems so small! the 24ft wide room seems like 8ft wide. I set the units to US standard > Fractional Feet. I made the walls from the DWG cad file and even created a box 24ft wide to see if it fits the room which it did meaning the sized are precise. Please see the attached images. One image shows the scene and how it looks and the other shows the units setup. Everything seems abnormally small or undersized. How should I set it up? I have to be precise about the measurements as I will be using photometric lights in mental ray. Please help. Thanks [ATTACH=CONFIG]45557[/ATTACH][ATTACH=CONFIG]45556[/ATTACH]
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