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Shogoki2015

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  1. Hello Scott, this version of forest pack you're talking about ... do you know if the freezing of the bucket occured while rendering a forest pack object, or did that also happen with just the forest pack object being present in the scene? As I said, this also occured with buckets far away from forest pack objects, while rendering a reflective parquet floor trough glass for example.
  2. Again, thanks for taking the time ... really appreciated. dunno how to properly post an image here ... but here goes: http://postimg.org/image/iq1e0jqc5/
  3. Thanks for the reply Francisco. As I mentioned, it's an interior scene and I'm indeed using LC. I will try switching to brute force once I have completed the region render puzzle. RAM consumption is at a constant 2.1 GB when using the small region renders, but sometimes even with the small areas, there is a bucket freeze. Highest consumption I ever monitored was around 8 GB with heavier exterior scenes. Hardly consuming all my 16 GB of RAM since I always try to keep my scenes clean and simple. I wonder why this starts to happen now. Didn't happen before. Weird.
  4. Hello guys and gals, i'm kinda stuck with my render progress and need help. The depths of the internet hold no answer. Here's the Problem: Doing an arch viz interior scene in 3Ds Max Design 2014 and Vray 3.0. Scattered some plants with Forest Pack 4.3.6, some reflective surfaces. Fairly simple scene. Set up everything, hit render, slept for 8 hours only to find that the process had been stuck at the end of pass 3 (final pass before rendering) for 4 hours at least with only one bucket showing and firmly staying in one place. Totally p***ed I tested the problematic spot using region render and voila ... worked, no problem there. With confidence back, I used region render on a larger area only to find that the render got stuck once again. This time in a different place. If VRay would just continue rendering the rest of the picture, ignoring the problematic spot, it would be ok, but it doesn't. The final rendering pass won't start with the one bucket being stuck. I found that this mostly occurs with reflective surfaces or scattered forest pack objects, but otherwise feels totally random ... in areas that are no more reflective or polygon-rich than any other part of the scene. The only way to get around this, is to use small chunks of region renders step by step until the "puzzle" is complete. That means returning to the PC every 15 minutes or so. WIN! It's driving me mad. Deadline is fast approaching and there seems to be no remedy. I made dozens of exterior renderings and a few interiors without this problems. Please help
  5. that did indeed work ... not very intuitive imo, but ok. thanks daniel, cheers to you.
  6. Hello folks, a simple problem, but i don't seem to get it. help would be much appreciated. i have a basic concrete wall and i want to apply 2 blended maps to it by using a vray blend material. one is a leaking map to add some age to the wall, the other map adds some more imperfections. for simplicity i'll just name them coat materials A and B. coat material A is set to map channel 2. coat material B is set to map channel 3. base materials for A and B are both darker versions of my concrete material. coat material for A is a leaking jpg (b/w), for B it's a dirt jpg (b/w). i can edit them both in the uv mapping modifier by selecting the corresponding map channel and enabling "show material in viewport" in the material editor. the problem is: whenever i set the uv mapping channel to 2 or 3, only that material will show up in the render, never both at a time. if i select neither 2 nor 3, none will show up. i hope that descriptions works without pictures is there a way to get both (or more) channels to show up at the same time? thanks and ... cheers
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