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mkellyanimated

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  1. Hello, I recently had problems with the prepass technique for animation in vray, but I got it to work and now I got the render looking the way I need it to. I'm beginning to get frustrated with this rendering technique though because another problem has arisen. I have incredibly long renders when rendering out in batch render when I haven't before. When I say incredibly long renders I am talking about 1-1.5 hours long per frame. However, when I render it in the frame buffer it is only taking around 3-4 minutes per frame. My computer is running fine and runs everything else fine. It renders out fine in the frame buffer. I haven't the slightest clue why this is happening so any help would be greatly appreciated as I am out of ideas and would love to get this project done and over with. Thank you in advance for any help you can give me! *Render settings are all correct except the do not render final image is unchecked instead of being checked. EDIT: The only thing I can think of that is maybe to problem is that when it is batch rendering it is almost like it isn't using the full amount of my computer resources, but when in frame buffer or render viewer it is. I don't think that it's my computer is to slow because the scene isn't complicated, my computer runs other things fine, and I've rendered out other more complex scenes faster than this. I am also using nparticles and ncache in my scene if that matters at all. I don't know how to bake that stuff out if that also matters.
  2. Hey thanks for the reply. It's rendering the IR map and LC map twice. As in it goes through the complete timeline rendering out the IR and LC and then goes through again and after the second time is when it says the render is complete. I am doing them together. I tried them separately and it gave me weird results. So I decided to do it together because I figured since I was going to render using them together I might as well prepass them together. So just to clarify I am running the IR map along with my LC (IR as primary and LC as secondary) when I am doing my prepass renders. I also don't know how long it is usually supposed to take, if it is supposed to take a while, usually, to do this prepass stuff or if it should usually be taking a relatively short amount of time. For instance I set off a prepass after my first one messed up and it is taking 4 hours for 150 frames. Now I don't know if that is good or bad, but if that is the case you can see where it going twice through would present a serious time issue. Here are the screenshots from my render settings hopefully they are legible and helpful
  3. Hi, Thank you in advance for replying to my question! I am doing the GI prepass for animation using Irradiance map as my primary and Light Cache as my secondary. Everything works out fine it seems and looks great at the end. However the prepass is going through all my frames twice. Meaning that it prepasses all 234 frames once, then goes through and does it again. It slow enough on my computer just for one pass through, but having it be two is causing it to take half a day. I did this method on another project before without an issue or having it run through twice, but on this one it alludes me to why this is happening. I keep thinking that it is some option that is maybe causing this. I hope this explanation makes sense, it's a little hard for me to articulate it into words, exactly whats going on, please let me know if this is confusing and I can try and explain it better. Any ideas on why it is doing this would be greatly appreciated. Thanks again!
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