Hi,
I am trying to export a baked texture from 3DS MAX7 to VRML. MAX7 is doing everything ok except for one thing which is exporting the texCoord properly. In the resulting VRML file it reads :
texCoord DEF Box01-TEXCOORD TextureCoordinate {point [ 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1]}
As a result, I get the whole baked texture mapped on each face of the box.
When Max renders the model I get correct mapping.
Am I doing any thing wrong while exporting to VRML?
Thanks for any hints.