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aokeil

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    United Arab Emirates

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  1. Hi, I am trying to export a baked texture from 3DS MAX7 to VRML. MAX7 is doing everything ok except for one thing which is exporting the texCoord properly. In the resulting VRML file it reads : texCoord DEF Box01-TEXCOORD TextureCoordinate {point [ 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1]} As a result, I get the whole baked texture mapped on each face of the box. When Max renders the model I get correct mapping. Am I doing any thing wrong while exporting to VRML? Thanks for any hints.
  2. Hi, Thanks for all who responded to my question. The feature I was asking about is Mesh to texture which reduces the number of faces of a selected object after the new texture is baked. Can Max7, viz2006 or Kaldera do that?
  3. Hi, Is there any new SW that can do Mesh to texture? I know that lightscape can do it but it is difficult to find a a product several years after it has been discontinued.
  4. Hi mbr, Richard, 1- In the design stage no baked textures is needed. As you said wireframe or simple shading might be enough but in this case in full size. 2- Caves are very expensive unless you build them yourself. The one I built cost 17000 US$ and if I am to build it again it might cost 14000 US$. 3- I predict that in a couple of years many architects would afford a CAVE but the problem is that the full potentials of immersive virtual environments as design tools (environments) could not be exploited using conventional design approaches and therefor there is great need for a new design paradigm. If we do not start experimenting now we will be waisting a lot of precious time. 4- Space for a cave will remain a problem. Our cave is in a room 8x12 m. 5- I doubt any architect will be happy to work several hours a day with a head mounted displays on his head.
  5. Hi, I have been using an Immersive Virtual Environment (aka CAVE) in teaching Architecture for a few months now. link: http://www.engg.uaeu.ac.ae/a.okeil/uaeu-cave/ It was mainly used to allow students walk through full size models of historical buildings, contemporary buildings and design proposals. I will be investigating using the facility as a design environment rather than as a presentation tool. In other words, the architect sits inside the immersive virtual environment and works on his design there. He/she is surrounded by the sketchy design and manipulates objects in order to develope the design further. This manipulation can take place directly on the images displayed on the screens or on conventional software running on a laptop inside the environment. I would like you, specially those who are practicing architecture, to tell me your opinion about such a design setup. Potentials, anticipated problems, suggestions are all welcome. Meanwhile, I would be very thankful if you could send me any of your interesting, high quality (with shadow, light and texture maps) VRML models for display in the facility. Thanks.
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